This new playable roster has lost the east/west appeal of the original ideas. I see nothing exceptional anymore, it looks like a slightly expanded vanilla. What a shame
....Orda
This new playable roster has lost the east/west appeal of the original ideas. I see nothing exceptional anymore, it looks like a slightly expanded vanilla. What a shame
....Orda
Totally. The roster is the best only because it's got the most popular factions. I tried kissing up to them in my post, but there's no response yet, so I give up...Originally Posted by Orda Khan
I need scissors! 61!!
the new list is up for discussion. if you think it needs changing state your case. i like it, in any case the new administrators of the mod are inviting opinions, unlike the previous group
It is?Originally Posted by Cousin Zoidfarb
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Well, there's really ONE big flaw there: There are three factions in the British Isles, two are playable. There are two factions in Scandinavia, both playable. There are three factions in the Balkans and NONE are playable. That's just unfair, I mean they're minor factions with only one region each, they'll be cannon fodder for the Hungarians and the Rhomaioi. Personally, I'd rather see ANY of the three Balkan states playable instead of Scotland. I got nothing against them and I understand why people have sympathies for them, it's just that they spent all their years fighting the English and their border only slightly changed during that time, while Serbia, Bulgaria and Croatia fought amongst themselves as well against other kingdoms and empires. At least one should be playable.
Oh, yeah, the Iberian peninsula. There are undoubtedly many arguments for the inclusion of Aragon as playable, but Portugal, which later became a major colonial power, is AI. I can't shake the feeling that Aragon was made playable at the expense of Portugal, but I'm probably wrong.
I need scissors! 61!!
To heck with this Junior Member status.![]()
Minor error in my post. Three factions in Scandinavia, two playable. Didn't see Sweden there.
I need scissors! 61!!
Someone should really decrypt the game's executable to remove the faction limit hardcoding, as well as a few other things.
Before anyone starts whining about "legalities", look at the VAST improvements to Jagged Alliance 2 that were made. People have been cracking the hell out of that game to improve it, and should do the same with this awesome game.
As for the faction list, take a look at Europa Universalis for a list of factions availible during the 1400-1800 period. While that might not fit exactly with MTW2's timeframe, its a very good example of the best way to provide for the players - total control over who they play as.
Europa universalis got too many nations I remind you, each nation of the world that times is in the gameOriginally Posted by Kruniac
If that was the case I would have to agree with that decision. Throughout the majority of the medieval, Portugal mostly pushed south to Algarve and defended its borders against the Castillians, only becoming a seriously expansionist power in the 15th century, and even then doing it mostly overseas. Aragon was more aggressive in the reconquista and participated in a lot of Mediterranean adventurism. Portugal was indeed very important, but I think Aragon was a more dynamic state at the time being modeled.Originally Posted by WarHeart88
"You may not be interested in war, but war is interested in you."
--Leon Trotsky
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