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Thread: Faction List Discussion

  1. #1

    Default Faction list discussion

    Opening this thread for those who wish to discuss the faction list. I don't want the main thread to get cluttered with proposed unofficial lists and people get confused.
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  2. #2
    Significante Member Antagonist's Avatar
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    Default Re: MTR Faction List for 1.0

    I take it some degree of jest is intended in that rather controversial classification of national religion?

    EDIT: Also, as discussion of the sticky thread, I'd just like to compliment MTR on at least recognising that there are a lot more then 31 "factions" in Europe at this time, even if they game engine and development constraits prevent them from depicting all of them as such.

    Antagonist
    Last edited by Antagonist; 04-15-2007 at 16:36.
    "Society is going down the drain, and it's everybody's fault but ours."

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  3. #3

    Default Re: Faction List Discussion

    Since I can't seem to edit posts and only can post once every 300 seconds or something, I had to split that other list off. Also closed it to prevent any confusion with the official list.
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

  4. #4

    Default Re: Faction List Discussion

    I think the Livonian order and the Teutonic order will be redundant unless you do a regional baltic mod. How about Christian Nubia/Makuria? This Christian African nation influenced by Byzantium in the early middle ages but isolated would make things interesting for the egyptian player. A maritime power that could be considered is the Knights of St-John. After the fall of outremer this organization performed acts of piracy on muslim shipping, anmd held strongholds on rhodes, cyprus, malta against the mamlukes, ottomans and timurids.
    Last edited by Cousin Zoidfarb; 04-19-2007 at 17:27.

  5. #5
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Default Re: Faction List Discussion

    I'd rename Transoxania to Khwarizmids since they owned the region at that time and were an important vassal to the Seljuqs(Like Parthia in RTR/EB to the Seleukids)A simple name-change is all that I ask for.

    PS:Yay Ireland!!
    Last edited by The Celt; 04-20-2007 at 22:36.
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  6. #6

    Default Re: Faction List Discussion

    How is it possible that you can exceed the 31 faction limit?

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  7. #7
    Celtic Cataphracts!!!! Member The Celt's Avatar
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    Cool Re: Faction List Discussion

    Quote Originally Posted by CaesarAugustus
    How is it possible that you can exceed the 31 faction limit?
    Que? Nobody said anything about the 31 faction limit. Check the faction list sticky and you'll see they only go up to 26.(26 is less than 31, thus, no one broke the limit.)
    Achtungaz!!! You vill all zavmit to zeh Svveboz!!!!

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  8. #8
    Significante Member Antagonist's Avatar
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    Default Re: Faction List Discussion

    Actually there are 26 factions and then another 26 "AI factions" I'm not sure what that actually entails, but it's nice to see recognition that just because you can only have 30 factions doesn't mean the rest of Europe are "rebels" (How the hell could places like Sweden or Ireland be construed as "rebels" in 1080? Rebels against who?)

    Antagonist
    "Society is going down the drain, and it's everybody's fault but ours."

    Arthurian Total War Developer

  9. #9

    Default Re: Faction List Discussion

    Quote Originally Posted by The Celt
    I'd rename Transoxania to Khwarizmids since they owned the region at that time and were an important vassal to the Seljuqs(Like Parthia in RTR/EB to the Seleukids)A simple name-change is all that I ask for.

    PS:Yay Ireland!!

    The names on the list are not necessarily the names that will appear in game. They are just for lack of a better term, common names and likely close to what I am using in the coding. Don't want to be messing with unicode characters and such in the data files.
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

  10. #10

    Default Re: Faction List Discussion

    Quote Originally Posted by CaesarAugustus
    How is it possible that you can exceed the 31 faction limit?
    It requires alot of work, a large map, and reducing the number of playable factions...

    As we get things coded and into a playable beta state we will release more details on how the extra factions work.
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

  11. #11

    Default Re: Faction List Discussion

    Quote Originally Posted by Antagonist
    Actually there are 26 factions and then another 26 "AI factions" I'm not sure what that actually entails, but it's nice to see recognition that just because you can only have 30 factions doesn't mean the rest of Europe are "rebels" (How the hell could places like Sweden or Ireland be construed as "rebels" in 1080? Rebels against who?)

    Antagonist
    It means that depending on how things play out in game there could be around 50 factions for a player to interact with in some way. We are trying to stay away from tying faction emergence to a specific date. Rather I am hoping that most emerging factions are tied to a certain set of conditions.

    An example would be constantinople being sacked by a catholic faction should cause the latin empire to emerge. If constantinople is not sacked by the catholics then you may never see that faction in the game...
    Medieval 2: Total Realism Development Team
    Coding & Scripting Lead

  12. #12

    Default Re: Faction List Discussion

    Could the total realism map expand to china and therefore have more cultures like chinese, mongols (starting from Mongolia), Thibet, etc?

  13. #13

    Default Re: Faction List Discussion

    Quote Originally Posted by Abe Froman
    An example would be constantinople being sacked by a catholic faction should cause the latin empire to emerge. If constantinople is not sacked by the catholics then you may never see that faction in the game...
    How would you implement an approximate historical accuracy in relation to dates. Often comstantinople gets sacked in the first 100 years of the game.
    For his betrayal, his eyes were gouged out and molten lead poured in his ears...

  14. #14

    Default Re: Faction List Discussion

    Who was that that you refer too, that had lead poored into his eyes for treason? I think i heard this before!

  15. #15

    Default Re: Faction List Discussion

    Any way to make the Livonian Order a playable faction?

  16. #16

    Default Re: Faction List Discussion

    I can't edit my posts.. O.o
    Anyway... I s'pose Estonians are out of the question, right?

  17. #17

    Default Re: Faction List Discussion

    Quote Originally Posted by Sandouras
    Who was that that you refer too, that had lead poored into his eyes for treason? I think i heard this before!
    Vazul was one of the magyar (hungarian) pagan nobles who rebelled against the christian king saint Istvan and his fledgling christian state in the 11th century. That was his punishment. However, many punishments like it have been used in the past, particularly in the roman times so you could have heard it anywhere.
    For his betrayal, his eyes were gouged out and molten lead poured in his ears...

  18. #18

    Default Re: Faction List Discussion

    I think having at least two mongol factions would be appropriate, like the golden horde and the il-khans. these two states fought each other, the golden horde accepted islam earlier wheras the il-khans allied to the armenians and even hospitaler knights.

    As i said before the livonian order is too much if there is already a teutonic order. Better to have an Order of St-John as a mostly naval power.

    Christian Nubia would make things interesting for the egyptian player as well as the christian west, a potential ally during the crusades, if you can make contact

  19. #19

    Default Re: Faction List Discussion

    What about Brittany and Pisa as non-playable "factions" ?
    I understand why the Ottomans are non-playable, but will the Seldjuk Turks enjoy the same units at the end of the period? (would be a shame if they couldn't)

  20. #20

    Default Re: Faction List Discussion

    I know you said that you'll release more info on how the 'minor' factions will work once the beta is released, but I just have one question. How is that issue 'handled', meaning would it be possible for someone with some skill to exchange factions between the playable ones and the 'minor' ones, for example make Serbia or Portugal playable instead of, for example, Scotland or Norway, so that the number of 'major' factions stays the same? If it could be done without messing up the mod by editing some files maybe you could attach a tutorial to the release? Your faction list is THE BEST possible and I'm not complaining about that, but there's a lot of people ot there who'd like a chance to play some of the factions that didn't make the 'playable' list. Of course I know very little about modding, this is just a random thought. So how 'bout it?
    I need scissors! 61!!

  21. #21

    Default Re: Faction List Discussion

    Does Someone know what the hell are the AI factions? are these rebels? are these non playable factions? are these playable factions? what are these things?!!!

  22. #22

    Default Re: Faction List Discussion

    Quote Originally Posted by King Orko
    Does Someone know what the hell are the AI factions? are these rebels? are these non playable factions? are these playable factions? what are these things?!!!

    Dude, every faction, other than the one you're playing with, is controlled by the AI. What the faction list reffers to as 'AI factions' are the ones you can't play with, so they're AI in every game you play. Like the hordes, Aztecs and the Papacy in vanilla.
    I need scissors! 61!!

  23. #23

    Default Re: Faction List Discussion

    This new playable roster has lost the east/west appeal of the original ideas. I see nothing exceptional anymore, it looks like a slightly expanded vanilla. What a shame

    ....Orda

  24. #24

    Default Re: Faction List Discussion

    Quote Originally Posted by Orda Khan
    This new playable roster has lost the east/west appeal of the original ideas. I see nothing exceptional anymore, it looks like a slightly expanded vanilla. What a shame

    ....Orda
    Totally. The roster is the best only because it's got the most popular factions. I tried kissing up to them in my post, but there's no response yet, so I give up...
    I need scissors! 61!!

  25. #25

    Default Re: Faction List Discussion

    the new list is up for discussion. if you think it needs changing state your case. i like it, in any case the new administrators of the mod are inviting opinions, unlike the previous group

  26. #26

    Default Re: Faction List Discussion

    Quote Originally Posted by Cousin Zoidfarb
    the new list is up for discussion.
    It is?

    Well, there's really ONE big flaw there: There are three factions in the British Isles, two are playable. There are two factions in Scandinavia, both playable. There are three factions in the Balkans and NONE are playable. That's just unfair, I mean they're minor factions with only one region each, they'll be cannon fodder for the Hungarians and the Rhomaioi. Personally, I'd rather see ANY of the three Balkan states playable instead of Scotland. I got nothing against them and I understand why people have sympathies for them, it's just that they spent all their years fighting the English and their border only slightly changed during that time, while Serbia, Bulgaria and Croatia fought amongst themselves as well against other kingdoms and empires. At least one should be playable.

    Oh, yeah, the Iberian peninsula. There are undoubtedly many arguments for the inclusion of Aragon as playable, but Portugal, which later became a major colonial power, is AI. I can't shake the feeling that Aragon was made playable at the expense of Portugal, but I'm probably wrong.
    I need scissors! 61!!

  27. #27

    Default Re: Faction List Discussion

    To heck with this Junior Member status.

    Minor error in my post. Three factions in Scandinavia, two playable. Didn't see Sweden there.
    I need scissors! 61!!

  28. #28

    Default Re: Faction List Discussion

    Someone should really decrypt the game's executable to remove the faction limit hardcoding, as well as a few other things.

    Before anyone starts whining about "legalities", look at the VAST improvements to Jagged Alliance 2 that were made. People have been cracking the hell out of that game to improve it, and should do the same with this awesome game.

    As for the faction list, take a look at Europa Universalis for a list of factions availible during the 1400-1800 period. While that might not fit exactly with MTW2's timeframe, its a very good example of the best way to provide for the players - total control over who they play as.

  29. #29
    Member Member Pablo Sanchez's Avatar
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    Default Re: Faction List Discussion

    Quote Originally Posted by WarHeart88
    Oh, yeah, the Iberian peninsula. There are undoubtedly many arguments for the inclusion of Aragon as playable, but Portugal, which later became a major colonial power, is AI. I can't shake the feeling that Aragon was made playable at the expense of Portugal, but I'm probably wrong.
    If that was the case I would have to agree with that decision. Throughout the majority of the medieval, Portugal mostly pushed south to Algarve and defended its borders against the Castillians, only becoming a seriously expansionist power in the 15th century, and even then doing it mostly overseas. Aragon was more aggressive in the reconquista and participated in a lot of Mediterranean adventurism. Portugal was indeed very important, but I think Aragon was a more dynamic state at the time being modeled.
    "You may not be interested in war, but war is interested in you."
    --Leon Trotsky

  30. #30

    Default Re: Faction List Discussion

    Quote Originally Posted by Kruniac
    As for the faction list, take a look at Europa Universalis for a list of factions availible during the 1400-1800 period. While that might not fit exactly with MTW2's timeframe, its a very good example of the best way to provide for the players - total control over who they play as.
    Europa universalis got too many nations I remind you, each nation of the world that times is in the game

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