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Thread: Horde:Total War

  1. #1
    Member Member Iron Lord's Avatar
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    Default Horde:Total War

    Horde:Total War

    Description:
    This MOD is for MTW VI and uses the Viking Map. It is a fantasy type MOD. The basic premise is a fictionalized campaign in 453 in the Roman British Colonies. The constant barbarian attacks on the West Roman Empire ended completely around circa 200 A.D. Roman Expeditions into the Germanic Provinces were sent, never to return. Even still, no barbarian tribes were found in the sorrounding areas near the border at the rhine. In 430 however, this would change as a new enemy would enter onto the scene. This "nation" was known simply as the Horde, a combination of many different tribes and villages who over time adopted the same language out of neccessity. No one knows how this group came about, but rumors from the persian lands tell of a great catastophe in the Far East that has pushed whole nations and continents to migrate to the only hospitable land left, Western Europe. As food and water become scarce, more groups add to the growing Horde, creating a force the size which has never been seen before, all in search of the basic resources to survive.
    By 453 A.D, the Roman Empire had almost completely fallen. The only lands yet unconquered by the Horde is Britiania. This is where the MOD begins, with the horde only now starting the expansion in the British Isles and Hibernia (Ireland).

    So this is the story so far. Of course this may still change, but it is good enough for now.

    Factions:
    Right now i have eleven factions, with a few more planned. These are
    Romans
    Horde
    Brigantes
    Kingdom of Munster
    Kingdom of Ulster
    Northeners
    Irish (needs to be changed still)
    Scots(will be changed to the approrate tribe/clan)
    Picts (same)
    Northumbrians (same)
    Welsh (same)

    Units and Buildings:So far I have several units planned out but not yet implemented, as well as some more that are faction specific. These i will begin work on in a little while.


    This is all i have time to report at the moment, but i'll give more description of my plans, what i have accomplished so far, ect. The only thing i still don't know how to quite do right is create new portraits and animations and such, but i am trying to learn now.

    If anyone would like to help out in any way that would be greatly appreciated.

  2. #2
    Member Member axel's Avatar
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    Default Re: Horde:Total War

    Hi mate
    Sounds really great

  3. #3
    Member Member dimitrios the samian's Avatar
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    Default Re: Horde:Total War

    Sounds great !!! I really like this what if scenarios and I think your mod is going to be a hit .... cheers for now ,, DTS

  4. #4
    Member Member Iron Lord's Avatar
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    Default Re: Horde:Total War

    So here is a little update so far on what i have done and some more things that i am planning such as unit lists:

    What is done/Almost Done
    Almost done with Adding all the factions and using proper colours
    Almost done with faction starting positions (just a few tweaks left)
    Almost done with new faction religions and province religion percentages
    Working on unit lists and faction specific units

    What I plan on starting soon (i.e before the beta release)
    Basic unit creation
    Basic building creation
    Unit and Building Descriptions

    What i plan on starting a little later (probally after the first beta)
    Finishing adding all the units i.e. new graphics, portraits, etc.
    New faction portraits,royalty names and general names, etc.
    New religion icons
    Campaign Description

    Just wanted to keep everyone updated on the current status, i usually have alot more time on weekends to work on it, so thats when i get the more heavy work done such as new units.

    So here is what i am thinking in terms of doing for the units. Each "culture" (The Horde, Romans, Romanized Barbarians, Barbarians, and Hibernians) is going to have its own set of units, and each faction within that will probally have at least one unique unit to it. So far this is what i have thought up but remember this is still basic ideas and the actual names and such still need to be thought up.

    Romans (some of the best troops in the game)
    Legions
    Equites
    Garisson Legions/Auxillia
    Archer unit/Projectile Unit
    varius types of mercenary barbarians
    Barbarians (relatively weak compared to the romans but in bigger numbers)
    Sword units
    Spear units
    Nobles
    Archer unit/Projectile Unit
    Raider Calvary
    Romanized Barbarians (stronger and better organized but will have weaknesses of course)
    Warband
    Armoured Spearmen
    Noble Warbands
    Archer unit/Projectile Unit
    different form of the roman calvary
    Hibernians (large numbers, suffers from same drawbacks as the barbarians)
    I haven't thought to much of the units for them so far and they do not play a major role in this mod so so far they are limited to the normal units from viking invasion and maybe one or two new ones
    The Horde (very large numbers, little technology so weapons/armor reflects that, not well organized, all impetous)
    Tribal Warriors
    Tribal Slingers
    Raider Calvary or something like it
    Tribal Leaders
    Slave Warriors

    Alright this is all i can think of for now. Later

  5. #5
    Member Member axel's Avatar
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    Default Re: Horde:Total War

    Wooowy great mate

  6. #6
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Horde:Total War

    Aha, now I see what the Horde: TW is that you spoke of!

    Sounds like an interesting scenario. I take it your "Horde" will be using the Viking slot?

    A couple of ideas for you: the Picts were known as the Cruithne (though no-one knows what they called themselves...); some other major tribes (that I used in my long-lost Britannia 43AD mod):

    * Corieltauvi - Mercia, Middle Engel, Dere (with a hero called "Macsen" )
    * Ordovicii - north Wales
    * Silurii - south Wales
    * Atrabates - Wessex etc
    * Iceni - East Engel
    * Dumnonii - Devon & Cornwall
    * Brigantes - Cumbri, Elmete, Beornice and the other one up there

    but I can't honestly remember what I did for the Scots - unless it was Caledonii - or the Irish. The Corieltauvi and Atrabates would be Romanised, as I guess the Iceni would be for your time frame, but the Ordovicii, Silurii and Dumnonii would be your basic barbarian barbarians

    And feel free to use the hillfort and cliff fort maps from Ancient TW, btw, they'd be ideal for the era

    Good luck and happy modding.
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  7. #7
    Member Member Iron Lord's Avatar
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    Default Re: Horde:Total War

    Heyall, just a little update. I sadly wasn't able to get any work done yesterday because of a paper/project , but after about seven hours or so I finished it yesterday. So today i had plenty of time to mod!

    I am inching ever closer and closer to releasing the beta. Just got a couple of more things to do, which hopefully shouldn't take me to long, but who knows.

    Anyways I am just about done with the Campaign map, only real things left are placing units/buildings, a few minor tweaks,maybe some economic and trade item stuff (will do most work on this after the first release) and portraits (which i will do after the beta is out, so don't be suprised if you see Romans with muslim portraits )

    I have the final factions list and their corrosponding "culture":
    Brigantes - Civilized Barbarian Faction
    Corieltauvi - Civilized Barbarian Faction
    Cruithne - Barbarian Faction
    Romans - Roman Faction
    Iceni - Civilized Barbarian Faction
    Horde - Barbarian Faction
    Ordovicii - Barbarian Factrion
    Northeners - Barbarian Faction
    Ulster - Hibernian Faction
    Munster - Hibernian Faction
    Silurii - Barbarian Faction
    Irish (only faction lefy to change) - Hibernian Faction
    Connacht - Hibernian Faction
    Each nation/tribe already has thier proper scripted AI based on the historical actions they most likely would have taken in this time period.
    The only religious distinction between any of the groups is between the Pagan Romans and Catholic Romans, and this only affects the region percentages.

    Units:
    For the first beta I will have a limited number of Buildings done. Unit wise I will have all or almost all of the Roman units ready to go for the first beta, all or almost all of the Hordes units, and all the general units for the other nations, i.e those for barbarians and civilized barbarians without each nations unique units.

    Alright well i sure i had some other info I was going to share but i don't remember at the moment, so thats all for now.

  8. #8
    Member Member Iron Lord's Avatar
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    Default Re: Horde:Total War

    Oh thats it, I forgot to say thanks mascen, those faction names and locations definitely came in handy. Remember i'm here to help if you ever need it for your bronze age mod.

  9. #9
    Member Member axel's Avatar
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    Default Re: Horde:Total War

    Is this one still on??

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