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Thread: Romani Baracks Building Difficulties

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  1. #1
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Romani Baracks Building Difficulties

    I don't see why your modding would effect the script. Did you change city names or something? What type of changes did you make, out of curiosity?

    The next version is a ways away. Big reworks are in process for a Roman system, all of Parthia, and dynamic reforms (plus new units).


  2. #2
    Member Member brymht's Avatar
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    Default Re: Romani Baracks Building Difficulties

    I made slight changes to the map, (mainly concerning the territory of Ak-Ik), lots of AOR changes; giving plenty of new units recruitability status by the Romans if they were historically used by them, and adding a few other units on the side. The only campaign I have played were the Romani, so I've only modded heavily from their perspective. I've been filling a lot of the "recruitment gaps" with appropriate units as well. FYI, baleric slingers in the Balaeri Islands, Corsica and Sardinaia allow light rgeek AOR troops, Illyria allows some citizen militia units, gave the Romans quite a few more Galatian and Thracian troops when they moved into those areas, and many others where historically appropriate. Buts its been an ongoing process as I've beeen playing the game. So I'd rather not lose it, if possible.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Romani Baracks Building Difficulties

    I don't see why any of that would cause the script to cause a crash. Maybe the map changes...


  4. #4
    Member Member brymht's Avatar
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    Default Re: Romani Baracks Building Difficulties

    The map change I made at the biginning of the game, and went fine. I'm 90% certain the CTD is being caused by the rebel city known CTD bug, which to fix I'd have to overwrite the descr_building.txt file. Which I'd rather not do......

  5. #5
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Romani Baracks Building Difficulties

    But the AI turn rebelling city CTD causes a crash whether the script is on or off.
    Last edited by MarcusAureliusAntoninus; 04-16-2007 at 04:38.


  6. #6
    Member Member brymht's Avatar
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    Default Re: Romani Baracks Building Difficulties

    NM, if thats the case. I have no clue.

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