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Thread: The AI hordes... Did anybody ever come up with a solution?

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  1. #1
    Elephant Master Member Conqueror's Avatar
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    Default Re: The AI hordes... Did anybody ever come up with a solution?

    Quote Originally Posted by NeoSpartan
    But guys... I really have to ask you something.... IF the Sweboz and Aedui/Arverni just keep sending hordes after hordes, why don't you just get a couple of full stacks and 1/2 stack of reserves and conquer all the darn territory??? Why are u guys holding out when being faced with Full stack after full stack?????
    Because you can't conquer many cities with just couple of full stacks. You siege a city, and either wait for it to surrender or take on the garrison. Then you set up the temporary admin... and realize that the place is full of strange people speaking gibberish. And they are NOT happy about being your newly made subjects. You can see the next city a turn or two's march away, but to take it you'd need to remove your army from the newly conquered settlement. Which will make the locals kick out your governor and magically zap up a bunch of either nasty elites (if you didn't trash their MIC) or nasty triple-gold-chevroned levies (if you did trash their MIC). And what's much worse, the settlement didn't went to the Eleutheroi, it went back to the faction you just took it from

    In other words, you'd need to build up a horde of garrison troops to actually KEEP the provinces you capture. Which is really too expensive to do, unless you're swimming in money for some reason. It takes a long time of constructing infrastructure in the captured settlements before you can keep peace with a reasonably small garrison. By that time, the AI faction will have spammed you with several more big armies.

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  2. #2

    Default Re: The AI hordes... Did anybody ever come up with a solution?

    This is, I think, simply related to the crazed, fanatic obsession that the AI can sometimes (usually) get when it comes to pointlessly, endlessly warring with the human player to the bitter end. I don't think it spams other AI nations with quite the same furious endless waves of attackers.

  3. #3

    Default Re: The AI hordes... Did anybody ever come up with a solution?

    You can definitely conquer many cities with only a few armies. You just need to be efficient with their use. Running up and besieging a city with your main army is not efficient at all.

    I've faced the 45 province Seleucid juggernaut who was only at war with me before, and frankly if you are attacking them with your full power it's not really that bad, about just what you'd expect from an empire that large. Probably 15 field armies in the beginning and making 3-5 every year to face was pretty reasonable until they lost half their empire, then they were stuck producing garbage. The problem is when you continuously sit on the defensive and have conquered some province of theirs that they want, you will not get rest period. Two full, strong armies a turn showing up in Asia minor was not fun for 20-30 years, as well as small groups running around.

    While I agree that large empires get too out of hand in EB, a lot of the people complaining don't seem to be taking the right approaches and are just giving up. Realize immediately that until the money script is fixed you will not win if you just sit on the defensive (though frankly you can tweak the money script yourself mid campaign with good results). If you don't want to conquer their territory, you must either use the force diplomacy mod by Jarado and hope they get involved somewhere else (otherwise it's annoying, but you can just hole up in your homeland and force a ceasefire every other turn when they try to besiege your cities), or you must be offensive against them. The problem is that, afaik, you cannot give provinces to the rebels. Thus, if you raid Germania for example and exterminate their cities and leave them to rebel, there's a good chance they will rebel right back to Germania. The only way around that is to give those provinces to a nearby power to act as a buffer and get the Germans off your backs for awhile.

    If you aren't content to do either of those things, then a quick offensive is a must. And so is auto win. Auto win any battle you know you will win if you assume command and isn't of vital importance, like taking a key city or such. Furthermore, you cannot just use the seemingly standard but poor approach of attack moving your army to their city with a huge garrison and either besieging it for the way too many turns sieges are in this game, or fighting against a big disadvantage (I'd heavily suggest using MAA's city mod as well. It's definitely been great on my two recent campaigns as it limits the unrealistic population/settlement size).

    Divide your forces into your main armies with your best troops and smaller auxiliary forces with either mercs or basic levy troops. Your regular armies will completely ignore the cities and just seek out and attack every enemy army outside a city, so long as you don't have to fight on a heavy terrain disadvantage (like mountain or river). But even if you can't attack these armies yourself, just sit there deep in enemy territory and the a.i will attack, and it will drain its city reserves to attack these armies. That is when you send in your levy/merc armies to besiege the nearly empty cities, make a ram, and auto win it asap. If the populations are unrealistic and making it too hard to govern, don't hesitate to use add_population cityname -0-4000 however many times is needed. Bring your governors from the homeland provinces over and just keep it up. I assure you this works, and here is my example (liberal use of add_population here since it was .80 so no city mod and absurd population sizes):

    https://img223.imageshack.us/my.php?image=rome2ae0.jpg

    https://img521.imageshack.us/my.php?image=rome9sw5.jpg

    https://img512.imageshack.us/my.php?image=rome13rw2.jpg

  4. #4

    Default Re: The AI hordes... Did anybody ever come up with a solution?

    You shouldn't be in Germania before 240 BC anyway...doesn't anyone Role Play?

    If you grow slowly, build serious infrastructure, you can meet the Germans with legionaries or at least Polybians. Trying to conquer Germania with anything less will probably be a nightmare.

    On another note- isn't it weird how crowded Germania is when Greece and the Middle / Near East seem to go neglected?
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  5. #5
    fancy assault unit Member blank's Avatar
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    Default Re: The AI hordes... Did anybody ever come up with a solution?

    I like to keep my armies (or rather, army ) relatively small, so i tried to prevent those AI mega-stacks by disabling the money script (yes, before i started the campaign).
    However, it did nothing: i had nearly destroyed the Aedui, leaving them with one town and 6 units in it, thinking they won't be a threat. Then, 3-or-so years later, i happen to check their town, and behold: they had a full stack in the town, plus another standing next to it
    I checked the ''faction comparison'' page, and they'd been in debt since turn 2.

    Anyone know how the hell that happened?
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  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: The AI hordes... Did anybody ever come up with a solution?

    Because you can't conquer many cities with just couple of full stacks. You siege a city, and either wait for it to surrender or take on the garrison. Then you set up the temporary admin... and realize that the place is full of strange people speaking gibberish. And they are NOT happy about being your newly made subjects.
    That's okay. Just exterminate, raze all their MIC buildings (possibly others as well) and move on to the next. They won't be able to build any elite guys for quite a while there, and you can keep up the pace. Once you've taken a tour de Sweboz and knocked them back to the stone age, you can elect to use your armies to set up more permanently in some of the settlements with little interference.

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  7. #7

    Default Re: The AI hordes... Did anybody ever come up with a solution?

    Quote Originally Posted by bovi
    That's okay. Just exterminate, raze all their MIC buildings (possibly others as well) and move on to the next. They won't be able to build any elite guys for quite a while there, and you can keep up the pace. Once you've taken a tour de Sweboz and knocked them back to the stone age, you can elect to use your armies to set up more permanently in some of the settlements with little interference.
    Exactly... Also like Intranetusa bringin in a back up army of levies to do garrison duty is also a good idea if you want to hold on to some of the cities.

    I would like to point out something.

    When u siege a city the AI will imidiatly send reinforcements in an effort to break the siege. It is in that battle that you BETTER kill every unit, especially KILL ALL the garrison units that show up for the battle. Once that is done, you took one city in 1 TURN!. Finaly you destroy all the buildings, exterminate the population and MOVE to another city IMMIDIATLY.

    So if a city Rebels, SO WHAT???? It will only rebel with 1/4 stack of units, plus it will need 3 turns before it can build an MIC level 1 and pump out levies. ALSO, with the extra boost in cash you can train new troops back home AND/OR hire local mercenaries and continue the a** kicking. Additionally, on your way back home you can retake those cities that rebelled and exterminate the population again.

    If your RolePlaying thats good. But sometimes the AI doesn't want to roleplay and you may need adjusts things a lil' bit. Letting the AI send stack after your cities, and you just sit there on the defensive is NOT going to deter the AI. And complaining that the AI gets too much $$ ain't gonna help either.

  8. #8
    Krusader's Nemesis Member abou's Avatar
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    Default Re: The AI hordes... Did anybody ever come up with a solution?

    Quote Originally Posted by Imperator
    You shouldn't be in Germania before 240 BC anyway...doesn't anyone Role Play?
    Why is that? Because you are playing as it happened in history or are you actually role playing in the mindset of a Roman?

  9. #9
    Member Member AngryAngelDD's Avatar
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    Default Re: The AI hordes... Did anybody ever come up with a solution?

    Quote Originally Posted by Imperator
    You shouldn't be in Germania before 240 BC anyway...doesn't anyone Role Play?

    If you grow slowly, build serious infrastructure, you can meet the Germans with legionaries or at least Polybians. Trying to conquer Germania with anything less will probably be a nightmare.

    On another note- isn't it weird how crowded Germania is when Greece and the Middle / Near East seem to go neglected?

    Quote Originally Posted by abou
    Why is that? Because you are playing as it happened in history or are you actually role playing in the mindset of a Roman?

    I do RolePlay as well as i try to play as historical as possible (depending on the foreign policies of the other factions).
    Problem with Germany/Sweboz is as follows:

    1. if you play on M/M-setting the Sweboz don´t have enough money to build troops besides their starting stacks...=> they don´t attack neighbouring provinces => they don´t expand => Gauls expands to BlackSea/Greece

    as long as there is room to expand any AI faction will expand!


    2. if you play on VH/M (as suggested by EB), the Sweboz get additional money and so they keep expanding to the east and south.
    => they come to you!

    in my current campaign they are at peace with the Gauls but rolled over the Getai and pushed back the Sarmatians. Thank god, the KH controlled now most of the regions around black sea so they are able to hold the Sweboz off their lands.
    => my current war as Romani with the Sweboz began 220BC and is now (180BC) not at an end. for 30 years fighting was mainly around patavium, but now i was able to capture Segistica and Dalmion from them. this gives me more room to operate.
    the losses so far (i play on huge setting, 60% autoresolve battles):
    Sweboz ca. 100.000 people, mostly from killed troops
    Romani ca. 50.000 people, thereof 10.000 killed in patavium, 40.000 killed in battle

    during the whole time i fight carthage in africa and spain (from 218BC), and was at war with the Gauls but only little border raids occured.

    as long as they have free soldiers/people the AI will train them and send them to you!


    but let me say one thing:
    i will always choose option 2 because i like a challenge. for sure its annoying to always fight multiple full stacks but the other way would be too easy.

  10. #10
    Member Member Intranetusa's Avatar
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    Default Re: The AI hordes... Did anybody ever come up with a solution?

    Quote Originally Posted by Conqueror
    Because you can't conquer many cities with just couple of full stacks. You siege a city, and either wait for it to surrender or take on the garrison. Then you set up the temporary admin... and realize that the place is full of strange people speaking gibberish. And they are NOT happy about being your newly made subjects. You can see the next city a turn or two's march away, but to take it you'd need to remove your army from the newly conquered settlement. Which will make the locals kick out your governor and magically zap up a bunch of either nasty elites (if you didn't trash their MIC) or nasty triple-gold-chevroned levies (if you did trash their MIC). And what's much worse, the settlement didn't went to the Eleutheroi, it went back to the faction you just took it from

    In other words, you'd need to build up a horde of garrison troops to actually KEEP the provinces you capture. Which is really too expensive to do, unless you're swimming in money for some reason. It takes a long time of constructing infrastructure in the captured settlements before you can keep peace with a reasonably small garrison. By that time, the AI faction will have spammed you with several more big armies.

    What I like to do is accompany my main army with another army of peasants/skirmishers/levy archers for the sole purpose of garrisoning the city.
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  11. #11

    Default Re: The AI hordes... Did anybody ever come up with a solution?

    regarding facing the same problem vs the seleukids - playing as the baktrians i did intitially fight all my battles but as my empire expanded i started to use auto_win attacker for some battles that I knew I was going to win + were not going to be much of a challenge.
    I actually particularly do this with rebels, half stacks of persian archer-spearmen dont mae for regularly esciting battles.
    as long as you are fairly strict with yourself about when to use it, i would consider this a time saving device rather than game-spoiling cheating.

  12. #12

    Default Re: The AI hordes... Did anybody ever come up with a solution?

    For sure it saves time, but when you are doing in 3-4 times a turn, that is too much. Also, you still lose some men using auto_win, and after a few turns your army is trashed and needs to be retrained. I always find that my missile units in particular are wiped out when if I had been commanding, I wouldn't have lost a single man.

    Better to figure out a way to avoid having all these stacks come at you.

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