Quote Originally Posted by bovi
That's okay. Just exterminate, raze all their MIC buildings (possibly others as well) and move on to the next. They won't be able to build any elite guys for quite a while there, and you can keep up the pace. Once you've taken a tour de Sweboz and knocked them back to the stone age, you can elect to use your armies to set up more permanently in some of the settlements with little interference.
Exactly... Also like Intranetusa bringin in a back up army of levies to do garrison duty is also a good idea if you want to hold on to some of the cities.

I would like to point out something.

When u siege a city the AI will imidiatly send reinforcements in an effort to break the siege. It is in that battle that you BETTER kill every unit, especially KILL ALL the garrison units that show up for the battle. Once that is done, you took one city in 1 TURN!. Finaly you destroy all the buildings, exterminate the population and MOVE to another city IMMIDIATLY.

So if a city Rebels, SO WHAT???? It will only rebel with 1/4 stack of units, plus it will need 3 turns before it can build an MIC level 1 and pump out levies. ALSO, with the extra boost in cash you can train new troops back home AND/OR hire local mercenaries and continue the a** kicking. Additionally, on your way back home you can retake those cities that rebelled and exterminate the population again.

If your RolePlaying thats good. But sometimes the AI doesn't want to roleplay and you may need adjusts things a lil' bit. Letting the AI send stack after your cities, and you just sit there on the defensive is NOT going to deter the AI. And complaining that the AI gets too much $$ ain't gonna help either.