The system works as follows. A gov1 will allow the highest factional MIC, so the best and most elite factional units will be avaliable with this government. With the KH it is represented by the martial-orientated Spartan government. But the gov1 does not allow many if at all any regional troops. A gov4, however, allows for all regional troops to be recruited, but no factional units can be. A gov3 allows some factional troops but not many, whilst a gov2 allows most factional troops but only slightly more regional variation than the gov1.Originally Posted by Xehh II
However, we suggest role-playing should guide where and when you place your governments, as this really adds depth to the game.
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