Results 1 to 30 of 38

Thread: Controlling Outremer...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Slaying Pagans near you! Member TeutonicKnight's Avatar
    Join Date
    Oct 2004
    Posts
    151

    Default Re: Controlling Outremer...

    Since you've already used cheats ...

    add_population Antioch -30000

    End your squalor and overcrowding issues. I prefer extermination myself.

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Talking Re: Controlling Outremer...

    Nope, I have'nt used cheats.

    I used them to test and see if the place is manageable or not, and it's not, then I reloaded back to my campaign. It's already easy enough, with cheats it's pointless to play. Since then, as I posted already, I let it rebel, pull out and exterminate.

    I could change the files so I can convert to castle, but never mind I'll leave it as is. More fun this way.

    Actually wait !!!

    I HAVE used cheats other than this test. And here's what I did.

    Gave approximately 1,000,000 FL to EVERY faction (except Aztecs since I can't get there yet AFAIK) in increments of 200,000 every 5 turns. I also give away any money in excess of 30K I have at the end of each turn to a random faction.

    Only faction I have yet to give are the Mongols and they just arrived. However, since they are now facing MASSIVE Turkish and Egyptian armies, they have'nt settled yet. But I think they will, they're sneaking up on Aleppo while the Turks and Egyptians duke it out near Baghdad.

    That million FL cheat to every faction is one I REALLY recommend, it's made my game totally awesome. I regularly face Broken Lances, Teutonic Knights, Santiago, Bombards, you name it, AND not just one stack. 3-4 on average before it quietens down for a few turns. basically every faction is like the Mongols, even worse. They have like 7-9 full stacks and multiple little stacks running around. Specially Egyptians, they are now a real challenge in Jerusalem. I don't dare go out of the city or I'm TOAST. However if I see something small... OUT goes the cavalry on the gallop !!!

    HRE is tough too, but I have a bridge near Antwerp, and I can beat them 1vs1, Egypt has a far better economy than mine, that's the problem.
    Last edited by Shahed; 04-24-2007 at 21:52.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  3. #3
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Controlling Outremer...

    Move your capitol to Marseilles or Genoa. If you don't own them, conquer them and then move your capital there.

    I had problems controlling Antioch as Spain with my capitol in Valencia. It wasn't too bad as Venice or as the Byzantines, but I don't want to even think about trying it as the English.
    Age and treachery will defeat youth and skill every time.

  4. #4
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Controlling Outremer...

    Thanks, that's an idea.

    Right now it's under control though, occasionally I can get out of the city and whenever I can, I let it rebel. Now it's not so bad and I think I can stay holed up for another 10 turns, maybe 8.

    I will move the capitol from LONDON (sob, whine, whinge).... eventually.
    Last edited by Shahed; 04-24-2007 at 22:06.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  5. #5

    Default Re: Controlling Outremer...

    I never exterminate the crusade cities. Just sack. If you want to create a crusader kingdom then grab a castle nearby and you have a base to take it back when it rebels. As england i normally sail home afterwards leaving all the cheap pilgrims to garrison. Feels more historical to me and you get a ton of money from it before it goes.
    It's not a map.

  6. #6

    Default Re: Controlling Outremer...

    Outremer should be able to pay for a fairly large garrison. I just train all my merchants there and rake in the money. Well worth it.

  7. #7
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Controlling Outremer...

    @Sinan - re: that trick with giving the AI money; have you considered just making the king's purse 10k for every faction except yours, or am I missing something?
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  8. #8
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: Controlling Outremer...

    If you do that though, you are gonna need to edit the game files every time you wish to play a different faction in campaigns
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO