Results 1 to 30 of 38

Thread: Controlling Outremer...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Praeparet bellum Member Quillan's Avatar
    Join Date
    Sep 2004
    Posts
    1,109

    Default Re: Controlling Outremer...

    Move your capitol to Marseilles or Genoa. If you don't own them, conquer them and then move your capital there.

    I had problems controlling Antioch as Spain with my capitol in Valencia. It wasn't too bad as Venice or as the Byzantines, but I don't want to even think about trying it as the English.
    Age and treachery will defeat youth and skill every time.

  2. #2
    Guardian of the Fleet Senior Member Shahed's Avatar
    Join Date
    Oct 2002
    Location
    Leading the formation!
    Posts
    7,918

    Default Re: Controlling Outremer...

    Thanks, that's an idea.

    Right now it's under control though, occasionally I can get out of the city and whenever I can, I let it rebel. Now it's not so bad and I think I can stay holed up for another 10 turns, maybe 8.

    I will move the capitol from LONDON (sob, whine, whinge).... eventually.
    Last edited by Shahed; 04-24-2007 at 22:06.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

  3. #3

    Default Re: Controlling Outremer...

    I never exterminate the crusade cities. Just sack. If you want to create a crusader kingdom then grab a castle nearby and you have a base to take it back when it rebels. As england i normally sail home afterwards leaving all the cheap pilgrims to garrison. Feels more historical to me and you get a ton of money from it before it goes.
    It's not a map.

  4. #4

    Default Re: Controlling Outremer...

    Outremer should be able to pay for a fairly large garrison. I just train all my merchants there and rake in the money. Well worth it.

  5. #5
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Controlling Outremer...

    @Sinan - re: that trick with giving the AI money; have you considered just making the king's purse 10k for every faction except yours, or am I missing something?
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  6. #6
    Master Procrastinator Member TevashSzat's Avatar
    Join Date
    Nov 2006
    Location
    University of Pennsylvania
    Posts
    2,367

    Default Re: Controlling Outremer...

    If you do that though, you are gonna need to edit the game files every time you wish to play a different faction in campaigns
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  7. #7

    Default Re: Controlling Outremer...

    If you give the AI that much cash, don't their generals start to get terrible characteristics? Or do those things only apply to the player?

  8. #8
    Man behind the screen Member Empirate's Avatar
    Join Date
    Mar 2005
    Location
    Heidelberg, Germany
    Posts
    246

    Default Re: Controlling Outremer...

    Great. His Hatness called a crusade to Mongol-owned Antioch. My Hungarians had been sitting idle for much of the game so far, as I wanted to take it slow and let the AI do some developping first. Now I thought "this is an opportunity to see how tough those Mongols really are". Of course, they were tough, but I was tougher... although I was aided by a Sicilian crusader army in the decisive battle. It was awesome: My full stack plus a Sicilian full stack against two Mongol full stacks - it was slaughter beyond belief (largest unit size setting!).
    Anyway, I took Antioch with my King, who had been the leader of my crusade army (wanted to RP it historically there). He had had like six chivalry, so I had no prob controlling the city with his army still around 700 strong. Well, until the next turn, that is. A puny level-three assassin toasted my King, and Antioch went into unrest immediately!
    I have managed to hold onto it, but only barely. Unrest is a constant problem, I was lucky I can hold races in Antioch (structure was captured from the Mongols). The Mongols have sieged me twice in the meantime, but the second time, I killed/routed a very large army of theirs, plus reinforcements, in a sally - cannon towers did a great job there. Still, there have been tough moments. Twice I had to withdraw sallying forces into the city, and the Mongols brought a few troops through the gates. Halberdiers posted immediately behind the gate took care of them, though. I won a resounding victory, and for the six turns since then the Mongols have left me alone. I have brought the Pope to declare another crusade - to Jerusalem this time, which is also Mongol - and one full stack of eager Hungarian crusaders is already close to Antioch.
    Lessons learned: Bring more than one stack in the first place. Play the Hungarians or some other faction close to the holy lands. Bring a few spies and assassins to take care of enemy agents. Bring a few cardinals to quickly convert the populace. And take at least one more settlement close by - gives you so much more leeway!
    People know what they do,
    And they know why they do what they do,
    But they do not know what what they are doing does
    -Catherine Bell

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO