Does anyone think the idea of the besieged forces troops loosing a couple troops per unit per turn a rather annoying aspect of the game? I do. I understand why it is there, both for it’s realistic and gameplay values, but overall it just comes off as annoying aspect of the game. I hate having to retrain every unit in my stack if they go a turn or two or three until I can bring in a relief force to attack. It just seems like those units should be able to hold out longer.
Rather than just gripe, I offer a potential solution. Why not get rid of troop loss from being besieged while dividing in half the amount of time a city/castle can hold out (or reduce in some way that time). There could also be a morale penalty (perhaps cumulative for each besieged turn) for the defending force, which I think would be quite realistic.
So it wouldn’t take as long for a city/castle to fall from being besieged. This would quicken the pace of the game a bit I think. A good thing in my book.
This would also cause, from a defensive standpoint, a player to have relief forces readily available or settlements more capable of defending themselves or both of these. A good thing? A bad thing? Please discuss.
In some situations, this will cause the attacker to make the decision of attacking or lifting the siege depending on what they know about the enemy relief forces nearby. However, the shortening of the amount of time it takes for a city/castle to fall I think would still make it a viable strategy in many situations to try and wait out the defender.
Troops being lost from besiegement is something that has bugged me since I started playing RTW. I was kind of hoping that it wasn’t going to be in MTW2.
Anyway, I would love to hear what other people think.
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