I’ve been a fan of Creative Assembly since my first encounter with Shogun: Total War. That fantastically innovative game brought real-world units and tactics in a real-time strategy setting, complete with a deep and interesting turn-based grand strategy mode. Shogun was quickly followed by Medieval: Total War, and recently a new engine in Rome: Total War, which has thusly spawned one of the more recognizable and popular franchises in PC gaming.
Rome: Total War was not without its errors but due to the engine and improvements, we forgave much. Considering that Medieval improved significantly on Shogun in several areas, it was then not without cause that expectations for Medieval 2 were raised considerably. Yet, while Creative Assembly has addressed some issues, others continue to plague them. Worse, these problems have existed throughout the series and considering this is the fourth game in the franchise and the second with this engine, patience has worn thin to say the least.
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