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Thread: Unofficial MTW 1.02: Positive Impressions

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  1. #1
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Unofficial MTW 1.02: Positive Impressions

    I have been playing a VH/VH Venice campaign with unofficial 1.2 and have been giving the AI factions significant amounts of money via console every once in a while.

    I have noticed significant improvements in the campaign map AI and diplomacy. Enemies attack with large stacks at multiple targets at once. The AI always combines stacks to get large and powerful armies whenever possible, resulting in major battles at regular frequencies. The tactical AI seems to be slightly improve, but it still has problems. Even so, the vastly improved campaign AI makes tactical battles harder simply because larger armies are bring brought to bear against me far more frequently. I have yet to see any AI stacks hang around doing nothing. When the AI builds armies, it uses them, including coordinating competent seaborne invasions of islands. Iraklion and Rhodes have been under constant siege for me since my war with Byzantium started, even while they keep attacking Durazzo and Ragusa by land.

    The diplomatic side makes far more sense as well. Even on VH difficulty, alliances hold very well and are easy to maintain. When you sign an alliance, you get a significant boost to your relationship with that faction, and I have noticed that the longer the alliance lasts, the more your relationship with them improves. If you attack an enemy faction, not only do you lose relationship with that faction, but you will also lose relationship with that faction's allies. That's a smart improvement and helps increase the emergence of long-term alliance blocs.

    I also just experienced one of the most extraordinary events I have seen in either RTW or M2TW. From the beginning of the game, I have been allied to the Papal States. During that time, the Pope had maintained a full stack right next to Rome, but had never left his province for any reason. Recently, Milan attacked me and besieged Florence with a large stack. I had only 4 militia and a general in it and could not have won the battle. However, immediately after the city was besieged, the Pope moved his entire full stack next to Florence, which was attacked by Milan the following turn. I held off the Milanese in the town square long enough for the Papal army to enter the city and defeat the Milanese. After the battle was done and Florence saved, the Papal army returned to Rome and went back to its usual business.

    It cannot be a coincidence that the first time a Papal States army left its borders in 50 turns was to stand next to an ally's town right before it was about to be attacked. That's a major AI improvement I had not expected to see.


  2. #2
    Cynic Senior Member sapi's Avatar
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    Default Re: Unofficial MTW 1.02: Positive Impressions

    Things definitely look better from my perspective, though it's hard to know whethre that's a result of the patch or the 25k I'm giving each faction every turn via the King's Purse.

    toggle_fow is showing much larger armies moving around, and while it's still almost impossible to get an alliance when you're at war with another faction, it's much easier to keep them.

    Diplomatically declaring the end of an alliance also seems to result in a reduced reputation hit, which is good.

    I've also seen the papal armies support me as their ally, in this case sitting next to florence, a milanese city, while my forces have it under siege.
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  3. #3
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: Unofficial MTW 1.02: Positive Impressions

    Sounds pretty good. I think I'll install it, finally.
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  4. #4
    Member Member Tyrac's Avatar
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    Default Re: Unofficial MTW 1.02: Positive Impressions

    Yes. It is well worth installing. Playing as the Russians VH/VH the Byzantines landed an army south of kiev and marched towards it. Before they got their I had my best diplomat find one of their units and try desperatly for peace. I got a cease fire and trade and then an alliance. Then the AI marched its army BACK DOWN TO ITS SHIPS AND SAILED AWAY!

    Previously it simply would have bumbled around a bit and then attacked a few turns later. The byzantines have now been staunch allies and trade partners for the last 60 turns.

    This is just one example of many.

    I have to wonder with all the weeks that have passed now since the cancelled release if they are not making some rather serious other improvements.
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  5. #5
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Unofficial MTW 1.02: Positive Impressions

    Yes, the AI behaves rationally diplomatically. I have had several ceasefires with factions where I never would have under 1.1. Usually (though not always) a faction will request peace after they take several major losses at my hands. They will then pay for a ceasefire, rebuild their forces, and attack again when ceasefire period is over. Very sensible.


  6. #6
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Unofficial MTW 1.02: Positive Impressions

    Quote Originally Posted by TinCow
    Yes, the AI behaves rationally diplomatically. I have had several ceasefires with factions where I never would have under 1.1. Usually (though not always) a faction will request peace after they take several major losses at my hands. They will then pay for a ceasefire, rebuild their forces, and attack again when ceasefire period is over. Very sensible.
    Example of the above...

    Playing as HRE at war with Milan (as is most everyone else due to excommunication and crusade)... I have pushed them out of Italy and they now hold Toulouse and Cordoba (no idea how that happened). A crusade has been called against Cordoba and I am besieging Toulouse. Well up popes the Milanese diplomat with a ceasefire request and no silly demands about getting Milan back or cash or anything....

    I naturally refused the backstabbing heretical scum's request but it would have been interesting to see if I could have gotten anything for it...

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