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Thread: M2:TW A Total Failure

  1. #1
    Dracula Member Dracula(Romanian Vlad Tepes)'s Avatar
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    Default M2:TW A Total Failure

    I think M2tw is a total failure.It is full of bugs and such.I newer saw such a poor AI and i think this is the end of total war series.

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    Filthy Rich Member Odin's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    I think M2tw is a total failure.It is full of bugs and such.I newer saw such a poor AI and i think this is the end of total war series.
    Really, must you be so dramatic ?
    There are few things more annoying than some idiot who has never done anything trying to say definitively how something should be done.

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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    I think M2tw is a total failure.It is full of bugs and such.I newer saw such a poor AI and i think this is the end of total war series.
    Bye, then.
    As the man said, For every complex problem there's a simple solution and it's wrong.

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    Member Member Didz's Avatar
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    Default Re: M2:TW A Total Failure

    Nah! the end of the TW series will be the point at which we begin to see battle wizards and dragon riders appear in the troop lists.
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    Slaying Pagans near you! Member TeutonicKnight's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    I think M2tw is a total failure.It is full of bugs and such.I newer saw such a poor AI and i think this is the end of total war series.
    Disagree.

    There are some AI issues, I'll give you that. But I still predict Kingdoms will sell well, and that there will likely be another TW game in the future. Also, I'm enjoying it so much I've removed all my other TW games from the computer.

    Have you tried any of the player bug-fixers? I use Carl's version, and it's wonderful. Word is that the new patch will make vanilla even better than the player bug-fixers, but that remains to be seen.

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    Dracula Member Dracula(Romanian Vlad Tepes)'s Avatar
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    Default Re: M2:TW A Total Failure

    Kingdoms,knights in shiny armor and princesses became now old fashion.I think Tw should make a step forward and improve it's stile.

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    Member Member TB666's Avatar
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    Default Sv: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    I think M2tw is a total failure.
    I disagree

    It is full of bugs and such.
    Oh I have seen games that are alot worse on the bug section.
    Only bug that really affected me was the passive AI, 2-handed axes bug and the memory leak during seiges and first 2 bugs are fixed(for the 1st one, atleast in 90% of the case) and hopefully the 3rd will be fixed soon.
    I newer saw such a poor AI
    Once again, only the passive AI is holding it back and it is pretty muched fixed now. And with the fix we can see that the AI is actually quite good. It beast RTW 1.5 already and just imagine how it will be after more tweaks from both the XP and more patches.

    and i think this is the end of total war series.
    Hardly.
    As long as CA gets a profit from it, TW will be a success.
    And since TW is really the only game of it's kind, I don't see it go away any time soon.

    Now if you really wanna see a failure I recommend that you look at "The Guild 2".
    You won't see a more bug-filled game then that and the AI is even worse then M2TW and guess what ??
    The reviewers and fans love it despite the fact that you can't play the game for more then 15 minutes before your computer overheats from memory leaks and shuts down.
    Last edited by TB666; 04-17-2007 at 14:18.

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    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: M2:TW A Total Failure

    Like I always said you have to spend a good few hours modding and fixing, THEN it rocks. I have'nt got any other game installed at the moment. I use Carl's fixer too, plus I've tweaked a lot of minor things.

    I agree fully that the AI is largely defective both campaign and battle. There's no arguing that, there's also no arguing that M2:TW has is indeed crippled by bugs in the original release.
    Last edited by Shahed; 04-17-2007 at 14:19.
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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: M2:TW A Total Failure

    I think he's just looking to impale someone.


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    Inquisitor Member Quickening's Avatar
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    Default Re: M2:TW A Total Failure

    Yeah the bugs are terrible but the game they infest is brilliant. Ive had fun with it since day one and will continue to.
    And it is definately not the end of the Total War series. Not by a long shot.

    Watch Highlander: The Source if you truly want to see the death of a great series
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    Dracula Member Dracula(Romanian Vlad Tepes)'s Avatar
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    Default Re: M2:TW A Total Failure

    I’ve been a fan of Creative Assembly since my first encounter with Shogun: Total War. That fantastically innovative game brought real-world units and tactics in a real-time strategy setting, complete with a deep and interesting turn-based grand strategy mode. Shogun was quickly followed by Medieval: Total War, and recently a new engine in Rome: Total War, which has thusly spawned one of the more recognizable and popular franchises in PC gaming.

    Rome: Total War was not without its errors but due to the engine and improvements, we forgave much. Considering that Medieval improved significantly on Shogun in several areas, it was then not without cause that expectations for Medieval 2 were raised considerably. Yet, while Creative Assembly has addressed some issues, others continue to plague them. Worse, these problems have existed throughout the series and considering this is the fourth game in the franchise and the second with this engine, patience has worn thin to say the least.

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    BLEEEE! Senior Member Daveybaby's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    Kingdoms,knights in shiny armor and princesses became now old fashion.I think Tw should make a step forward and improve it's stile.
    In the news today, a man bought a game called Medieval 2 : Total War, and was disappointed to find it contained knights and princesses.

    Yeah, its ridiculous. Come on CA - WHAT WERE YOU THINKING?!?!? MEDIEVAL NEEDS MORE SPACE ROCKETS AND TANKS!!!!

    I'm also writing to the developers of the NBA basketball series to complain that the game is full of basketball players - i much prefer traffic wardens, and also to the developers of Need for Speed - does the game really have to contain so many cars? Where are all of the shoe factories and anteaters?

    This certainly wins my prize for the most bizarre troll so far.
    Last edited by Daveybaby; 04-17-2007 at 14:32.

  13. #13

    Thumbs down Re: M2:TW A Total Failure

    Quote Originally Posted by TeutonicKnight
    Disagree.

    There are some AI issues, I'll give you that. But I still predict Kingdoms will sell well, and that there will likely be another TW game in the future.
    Kindoms is just an expansion pack.. what do ya think the next big TW title is gonna be? Napoeon TW, Neolithic TW, Space Monkeys TW?

    they already ran outta new ideas and m2tw is proof of that. needless to say I didn't even buy it...

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    Dracula Member Dracula(Romanian Vlad Tepes)'s Avatar
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    Default Re: M2:TW A Total Failure

    Historical inaccuracies

    Medieval II is a game in a historical setting, not a historical simulation. In order to make a playable game, plenty of simplifications have been made. For instance, in medieval times there certainly wasn't a single currency of constant value in use from Russia to Portugal, from Denmark to Tunisia. However different currencies with non-constant value would complicate the game without making it more interesting. Likewise, when clicked on, a Danish general in the 12th century for instance does not greet the player in correct 12th century Danish but in modern English with a practiced Danish accent with Slavic influences. Succession law was a very complex issue in Medieval times and varied a lot from country to country. In the game, it is very simple.

    There are also some dramatizations of historical reality. Historically, medieval sieges were characterized by low intensity warfare, attrition and constant negotiations. All-out assaults on the castle or all-out sallies from the castle were constantly present as a threat, but usually not realized. A typical solution was to agree that the castle would be given to the attackers and the garrison would be allowed to leave once a condition had been fulfilled -such as a breach in the walls or no relief of the siege within 40 days. Such sieges would make for pretty dull gaming, though, so the game concentrates on all-out assaults and all-out sallies. This perhaps is the biggest historical flaw of the game. As of present, the makers of the Total War series have not found a way to model that staple of medieval warfare, the cavalry raid or chevauchee.

    Apart from simplifications and dramatizations, history must be somewhat modified to make for a more interesting and balanced game. For example, Constantinople in the game is a large city with only a few government built improvements. However if the game portrayed Constantinople as it was in 1080, there is a possibility that the city could become the powerhouse to what would be an "unstoppable" Byzantine Empire. Yet another example is that a princess certainly did not have to be personally present for a marriage alliance to be agreed upon. If this was allowed in the game, however, a princess would just be an inferior diplomat.

    Such simplifications, dramatizations and "game-ifications" are necessary and expected. However, there also seem to be some genuine misrepresentations of history in the game:

    * While the game is free form and allows for deviations from history, at the start of the campaign (which takes place in the year 1080), some of the featured cities and factions are incorrectly portrayed. For example, the city of Budapest was three separate cities (Buda, Óbuda and Pest) until they were amalgamated in 1873. Stockholm is on the map although it was founded in the 13th century; so is Helsinki, which was founded in 1550. In addition, Caernarfon Castle in Wales was not built until 1283, Edinburgh only became Scotland's capital in the 1400s and Oslo did not become Norway's capital and most important city until the 1300s. Århus was never the Danish capital; in the medieval period the Danish Thing was situated in Viborg. The capital of Bulgaria during the period was Veliko Tarnovo, not Sofia, which until 1376 was known as Sretets. Bucharest was not even referred to until the 1400s. The borders of Poland looked different than it is shown in the game as well. The capital of Poland was Gniezno, not Krakow. The city of Antioch, in Rebel hands in the campaign was in Byzantine hands until 1084, whilst Nicaea, which was in Seljuk Turk control by 1078, is still in Byzantine control in the game at the start at 1080.

    * Some of the factions are inaccurately portrayed. For example, it was only in 1143, via the Treaty of Zamora, that Portugal became formally independent from León; likewise, Aragon (which was a faction in Medieval: Total War) is a minor rebel faction, despite playing a major role in the history of the period. Another example is that historically, Milan was part of the Holy Roman Empire until attaining semi-independence in the 12th century, while in the game it is a separate faction ruling Genoa. Venice owns Crete when it did not acquire it until after the Fourth Crusade. Portugal owns the Algarve (which was in Moorish hands at the time) and Pamplona, which was part of Navarre. Some of the rebel cities are mislabeled (the Bretons are referred to as "French rebels," and the inhabitants of the Scottish Highlands as "English rebels." In the game, the Bucharest and Iasi regions are portrayed as having a majority of Catholics, presumably to allow easy access to a Hungarian player, although historically the populations were Orthodox. At the beginning of the game (1080) the campaign map shows Sicily under the control of the Normans and the establishment of the cites of Palermo and Naples into one kingdom. But the Norman conquest of Sicily against its Islamic rulers and subsequent joint kingdom did not occur until 1091. The game also shows the Byzantine Empire in control of the city of Nicaea at the start of the game. In fact the Byzantines had lost Nicaea to the Seljuk Turks after the Battle of Manzikert in 1071 and the Byzantines did not regain control of the city until 1097. However, it is reasonable to assume that many of these differences between factions in history and the game is due to a wish to make the game interesting by creating playable factions of roughly equal strength rather than a genuine misunderstanding of history.

    * Some character details are inaccurate as well. El Cid, who has the sobriquet "the Chivalrous" instead of "El Campeador", is the rebel ruler of Valencia at the game's beginning, although he did not install himself as its ruler until 1094. Alexius I Comnenus is the Byzantine Emperor at the campaign's start, yet he did not ascend to the throne until 1081; likewise, Spanish princess Teresa was born in 1080, but appears as a young woman at the campaign's start. Some of the marriages are also incorrect at the beginning of the game. For instance, Philip I of France is shown married to Bertrade de Montfort, which did not occur until 1092.The Danish King Knud II (The Holy)'s successor to the crown, is not the so called Prince Charles, but Prince Oluf, who reigned from 1086 to 1095.

    At the beginning of the game, Gregory VII is pope, but subsequently elected Popes don't choose actual papal names. It would seem that the game-makers were willing to cheat a bit with the exact chronology in order to be able to include some famous historical characters from around 1080. In addition, certain historic titles do not fit within the game's character engine; "the Chivalrous," in terms of El Cid, is the most appropriate title for the character due to his notably chivalrous nature since the title of "El Campeador" is not included in the game (most likely due to how the title is so specifically applied).

    * There are some geographic inaccuracies as well, such as the placement of the city of Naples south of Vesuvius and the Bay of Naples rather than to the north of the volcano. The map also depicts the location of the Aztec Empire inaccurately, placing it south of the Yucatán Peninsula. In fact, the entire continents the Americas is much farther to the north than it should be, with the Florida peninsula and the Caribbean lying parallel to Ireland and Great Britain (However, these are likely another simplification, as the map would be oddly shaped and needlessly enlarged if the geography of the New World were made to be accurate). Also the Netherlands are shown incorrectly, the western part of the Netherlands was shaped using the windmill around 1634, while you get a message ingame (early in the game) that the windmill is discovered. It is noted in the message, however, that the windmills produced are what can be considered early prototypes, which may explain the odd showing of the Netherlands.

    * There are inaccuracies with the weapons and armor used in the game as well, most specifically the arquebuses and muskets. During battles the musketeers and arquebusiers are portrayed with their weapon, ammunition, and traditional Renaissance era clothing. However, during this time period muskets and arquebuses were extraordinarily heavy (the barrel alone was approximately 10-12 pounds) and in order to have a somewhat accurate shot the musketeer would have to use a pole to place the gun on. Also, muskets and arquebuses are portrayed as having longer range than the other hand-held long range weapons (bows, longbows, Mongol horse archer composite bows, etc.). In reality a musket or arquebus marksmen could only achieve a somewhat accurate range of 75 yards while a Mongolian composite bow could reach an effective range of 350 yards. This was due to the barrels of arquebuses and muskets lacking any rifling, found in modern day rifles, that make the weapon more accurate. Another weapon inaccuracy is the fact that troops transported on a fleet do not take part in the battle if their fleet engages another fleet. In the real Middle Ages sea warfare was very much characterised by boarding and fighting on the decks. Most of the European generals are portrayed wearing full plate armor even at the start of the game, though armor of that type did not reappear in Europe until the 14th century. Eastern Orthodox generals from Russia and the Byzantine Empire are also depicted with the same armour as western generals even though splint mail was the common armour for generals from Orthodox nations.

    * In the game it is only discovered in the 15th century that the Earth is round and it is claimed that various people have been burnt at the stake for expressing this view before. This is a fairly common misunderstanding of history flat earth. It was actually widely known among educated people throughout the Middle Ages that the Earth is round and thus no one was ever burnt at the stake because of this, but more likely for expressing a belief in the antipodes.

    * As in Rome: Total War, several Latin and other words are incorrectly used. For example, the singular of Preferati, the highest-ranking cardinals, is also given as Preferati, instead of the correct Preferatus. Also, the German word von ("of," "from") is used in the names of Holy Roman Empire characters (corresponding the French de and the Dutch van), while the following place names are given in English. For example, instead of Maximillian von Sachsen (proper German) or Maximillian of Saxony (proper English), the game would name the character Maximillian von Saxony.

    * At least one quote shown during loading sequences is mis-sourced. The game attributes the quote "I speak Spanish to God, Italian to women, French to men, and German to my horse" to Charles V of France; the quote is actually attribted to Charles V, Holy Roman Emperor.

    * A few linguistic mistakes. For example, the Flemish rebels speak with a French accent, which is incorrect, as the Flemish were and still are Dutch-speaking.

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    Member Member danfda's Avatar
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    Default Re: M2:TW A Total Failure

    Wow. If you hate it so much, then go away. Seriously. I think I've about had it with people whining about how bad the game is. You knew it would ship with bugs, as all new games do and CA has shown no reason to make you believe otherwise. So get over it. CA is working dilligently to fix the bugs, I have no doubt about that. Its fun as it stands now and can only get better when the patches and the incredible mods are released.

    So why won't some of us just stop whining? Please. My brain aches from reading this exact same thread over and over again. 'Course, why I read them when I know what is coming is beyond me.

    Though it is still better than the .com forums...
    "Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"

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    Member Member Nebuchadnezzar's Avatar
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    Default Re: M2:TW A Total Failure

    Good lord, your grammar and sentence structure are improving faster than I can refresh this page!!!

    or is that your cut & paste getting a workout!!!

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    Inquisitor Member Quickening's Avatar
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    Default Re: M2:TW A Total Failure

    A link to Medieval 2s' wikipedia page would have sufficed instead of copying and pasting the whole thing.
    Anyway this is first and foremost a game. Anyone with even the most basic understanding of medieval Europe (like me) can point out a million things that are inaccurate. But if I want a game for die hard accuracy I'll play Europa Universalis and even that has to compromise somewhere.
    This is a game not a historical simulation as has been said and when it is fixed up it will be a truly great game. Best strategy game easily in my book.
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    Member Member Durallan's Avatar
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    Default Re: M2:TW A Total Failure

    hmm Topic Title : Designed to make people get angry and flame me, wheeeeee

    Okay well yes, well thanks for your opinion, I'll cya later
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    Inquisitor Member Quickening's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Durallan
    hmm Topic Title : Designed to make people get angry and flame me, wheeeeee
    It would have been wittier if the title had been "Medieval 2: Total Failure". But alas, we can't all be born comic genuises
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    Member Member Darkgreen's Avatar
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    Default Re: M2:TW A Total Failure

    I’ve played the whole series and I’ve just started to play MTW2 the past couple weeks. Even though mistakes were made and the game is bug heavy at the moment I don’t think these things are nearly as unforgivable as some people make this out to be and I don’t think this is the end of the series. If the next title in the TW series has these or similar problems then that I think would be unforgivable.
    I think the series is at an important crossroads. The game developers can either learn from their mistakes and the series will continue to flourish or they can continue to make mistakes and people will get fed up and not buy their product.
    What I like to do when a new game (especially those in a series) comes out is not buy it right away. I wait a couple weeks or a month or two and I visit forums like this to see what game features and what problems the new game includes. Demos are great too. If there are too many things that I don’t like and if it is a series game that doesn’t rectify it’s past mistakes, then I don’t buy it.

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    Member Member Didz's Avatar
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    Default Re: M2:TW A Total Failure

    WoW! I thought I was bad.....but what is the point of starting a post 'Medieval II is a game in a historical setting, not a historical simulation.' and then writing an essay highlighting all the historical inaccuracies.

    All other things considered the TW series are still a uniquely enjoyable way of playing something close to a proper wargame on a PC. Most other PC games in this genre are either modelled on the old hexgrid boardgame concept or are little more than real-time shoot-em ups in period costume.

    The games work which is better than some I have purchased such as the infamous 1813 game which just crashed repeatedly, and Lords of the Realm which was screwed up by the designers fetish for real time campaign movement.

    I do think its time for TW to move on from its obsession with sword and armour and to start exploring other historical periods. But like I said earlier the one thing guarantee'd to see me walk away with my wallet unopen is the introduction of wizards and dragons. Thats would be a big mistake as the fantasy market is already over populated with games and TW should stick to its niche.

    Its actually quite amusing to be talking about MTW2 being a total failure when in fact I'm only on this forum replying to this post because my 15 year old son has nicked my copy of the game and taken it home with him having been playing non-stop all weekend. This is a boy whose normal gaming interest is focussed on Unreal Tournament, World of Warcraft, Planetside and Warcraft 3 and up until last Friday used to comment that 'Dad's playing that lame game again.' everytime he saw me on MTW2.

    Now I've had to order myself another copy, so TW must be doing something right.
    Last edited by Didz; 04-17-2007 at 15:07.
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  22. #22
    Member Member Matty's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by danfda
    Wow. If you hate it so much, then go away. Seriously. I think I've about had it with people whining about how bad the game is. You knew it would ship with bugs, as all new games do and CA has shown no reason to make you believe otherwise. So get over it. CA is working dilligently to fix the bugs, I have no doubt about that. Its fun as it stands now and can only get better when the patches and the incredible mods are released.

    So why won't some of us just stop whining? Please. My brain aches from reading this exact same thread over and over again. 'Course, why I read them when I know what is coming is beyond me.

    Though it is still better than the .com forums...
    What he said. Please stop with this ceaseless and utterly pointless inanity.

  23. #23
    Dracula Member Dracula(Romanian Vlad Tepes)'s Avatar
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    Default Re: M2:TW A Total Failure

    They ran outta new ideas.If you like to play over and over the same game with change graphics than it's fine,but i want something new,exciting not the same thing with horses and men just chopping heads and arms and shouting for help and killing each other.

  24. #24
    Typing from the Saddle Senior Member Doug-Thompson's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by diotavelli
    Bye, then.

    "In war, then, let your great object be victory, not lengthy campaigns."

  25. #25
    Master of Puppets Member hellenes's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    Historical inaccuracies

    Medieval II is a game in a historical setting, not a historical simulation. In order to make a playable game, plenty of simplifications have been made. For instance, in medieval times there certainly wasn't a single currency of constant value in use from Russia to Portugal, from Denmark to Tunisia. However different currencies with non-constant value would complicate the game without making it more interesting. Likewise, when clicked on, a Danish general in the 12th century for instance does not greet the player in correct 12th century Danish but in modern English with a practiced Danish accent with Slavic influences. Succession law was a very complex issue in Medieval times and varied a lot from country to country. In the game, it is very simple.

    There are also some dramatizations of historical reality. Historically, medieval sieges were characterized by low intensity warfare, attrition and constant negotiations. All-out assaults on the castle or all-out sallies from the castle were constantly present as a threat, but usually not realized. A typical solution was to agree that the castle would be given to the attackers and the garrison would be allowed to leave once a condition had been fulfilled -such as a breach in the walls or no relief of the siege within 40 days. Such sieges would make for pretty dull gaming, though, so the game concentrates on all-out assaults and all-out sallies. This perhaps is the biggest historical flaw of the game. As of present, the makers of the Total War series have not found a way to model that staple of medieval warfare, the cavalry raid or chevauchee.

    Apart from simplifications and dramatizations, history must be somewhat modified to make for a more interesting and balanced game. For example, Constantinople in the game is a large city with only a few government built improvements. However if the game portrayed Constantinople as it was in 1080, there is a possibility that the city could become the powerhouse to what would be an "unstoppable" Byzantine Empire. Yet another example is that a princess certainly did not have to be personally present for a marriage alliance to be agreed upon. If this was allowed in the game, however, a princess would just be an inferior diplomat.

    Such simplifications, dramatizations and "game-ifications" are necessary and expected. However, there also seem to be some genuine misrepresentations of history in the game:

    * While the game is free form and allows for deviations from history, at the start of the campaign (which takes place in the year 1080), some of the featured cities and factions are incorrectly portrayed. For example, the city of Budapest was three separate cities (Buda, Óbuda and Pest) until they were amalgamated in 1873. Stockholm is on the map although it was founded in the 13th century; so is Helsinki, which was founded in 1550. In addition, Caernarfon Castle in Wales was not built until 1283, Edinburgh only became Scotland's capital in the 1400s and Oslo did not become Norway's capital and most important city until the 1300s. Århus was never the Danish capital; in the medieval period the Danish Thing was situated in Viborg. The capital of Bulgaria during the period was Veliko Tarnovo, not Sofia, which until 1376 was known as Sretets. Bucharest was not even referred to until the 1400s. The borders of Poland looked different than it is shown in the game as well. The capital of Poland was Gniezno, not Krakow. The city of Antioch, in Rebel hands in the campaign was in Byzantine hands until 1084, whilst Nicaea, which was in Seljuk Turk control by 1078, is still in Byzantine control in the game at the start at 1080.

    * Some of the factions are inaccurately portrayed. For example, it was only in 1143, via the Treaty of Zamora, that Portugal became formally independent from León; likewise, Aragon (which was a faction in Medieval: Total War) is a minor rebel faction, despite playing a major role in the history of the period. Another example is that historically, Milan was part of the Holy Roman Empire until attaining semi-independence in the 12th century, while in the game it is a separate faction ruling Genoa. Venice owns Crete when it did not acquire it until after the Fourth Crusade. Portugal owns the Algarve (which was in Moorish hands at the time) and Pamplona, which was part of Navarre. Some of the rebel cities are mislabeled (the Bretons are referred to as "French rebels," and the inhabitants of the Scottish Highlands as "English rebels." In the game, the Bucharest and Iasi regions are portrayed as having a majority of Catholics, presumably to allow easy access to a Hungarian player, although historically the populations were Orthodox. At the beginning of the game (1080) the campaign map shows Sicily under the control of the Normans and the establishment of the cites of Palermo and Naples into one kingdom. But the Norman conquest of Sicily against its Islamic rulers and subsequent joint kingdom did not occur until 1091. The game also shows the Byzantine Empire in control of the city of Nicaea at the start of the game. In fact the Byzantines had lost Nicaea to the Seljuk Turks after the Battle of Manzikert in 1071 and the Byzantines did not regain control of the city until 1097. However, it is reasonable to assume that many of these differences between factions in history and the game is due to a wish to make the game interesting by creating playable factions of roughly equal strength rather than a genuine misunderstanding of history.

    * Some character details are inaccurate as well. El Cid, who has the sobriquet "the Chivalrous" instead of "El Campeador", is the rebel ruler of Valencia at the game's beginning, although he did not install himself as its ruler until 1094. Alexius I Comnenus is the Byzantine Emperor at the campaign's start, yet he did not ascend to the throne until 1081; likewise, Spanish princess Teresa was born in 1080, but appears as a young woman at the campaign's start. Some of the marriages are also incorrect at the beginning of the game. For instance, Philip I of France is shown married to Bertrade de Montfort, which did not occur until 1092.The Danish King Knud II (The Holy)'s successor to the crown, is not the so called Prince Charles, but Prince Oluf, who reigned from 1086 to 1095.

    At the beginning of the game, Gregory VII is pope, but subsequently elected Popes don't choose actual papal names. It would seem that the game-makers were willing to cheat a bit with the exact chronology in order to be able to include some famous historical characters from around 1080. In addition, certain historic titles do not fit within the game's character engine; "the Chivalrous," in terms of El Cid, is the most appropriate title for the character due to his notably chivalrous nature since the title of "El Campeador" is not included in the game (most likely due to how the title is so specifically applied).

    * There are some geographic inaccuracies as well, such as the placement of the city of Naples south of Vesuvius and the Bay of Naples rather than to the north of the volcano. The map also depicts the location of the Aztec Empire inaccurately, placing it south of the Yucatán Peninsula. In fact, the entire continents the Americas is much farther to the north than it should be, with the Florida peninsula and the Caribbean lying parallel to Ireland and Great Britain (However, these are likely another simplification, as the map would be oddly shaped and needlessly enlarged if the geography of the New World were made to be accurate). Also the Netherlands are shown incorrectly, the western part of the Netherlands was shaped using the windmill around 1634, while you get a message ingame (early in the game) that the windmill is discovered. It is noted in the message, however, that the windmills produced are what can be considered early prototypes, which may explain the odd showing of the Netherlands.

    * There are inaccuracies with the weapons and armor used in the game as well, most specifically the arquebuses and muskets. During battles the musketeers and arquebusiers are portrayed with their weapon, ammunition, and traditional Renaissance era clothing. However, during this time period muskets and arquebuses were extraordinarily heavy (the barrel alone was approximately 10-12 pounds) and in order to have a somewhat accurate shot the musketeer would have to use a pole to place the gun on. Also, muskets and arquebuses are portrayed as having longer range than the other hand-held long range weapons (bows, longbows, Mongol horse archer composite bows, etc.). In reality a musket or arquebus marksmen could only achieve a somewhat accurate range of 75 yards while a Mongolian composite bow could reach an effective range of 350 yards. This was due to the barrels of arquebuses and muskets lacking any rifling, found in modern day rifles, that make the weapon more accurate. Another weapon inaccuracy is the fact that troops transported on a fleet do not take part in the battle if their fleet engages another fleet. In the real Middle Ages sea warfare was very much characterised by boarding and fighting on the decks. Most of the European generals are portrayed wearing full plate armor even at the start of the game, though armor of that type did not reappear in Europe until the 14th century. Eastern Orthodox generals from Russia and the Byzantine Empire are also depicted with the same armour as western generals even though splint mail was the common armour for generals from Orthodox nations.

    * In the game it is only discovered in the 15th century that the Earth is round and it is claimed that various people have been burnt at the stake for expressing this view before. This is a fairly common misunderstanding of history flat earth. It was actually widely known among educated people throughout the Middle Ages that the Earth is round and thus no one was ever burnt at the stake because of this, but more likely for expressing a belief in the antipodes.

    * As in Rome: Total War, several Latin and other words are incorrectly used. For example, the singular of Preferati, the highest-ranking cardinals, is also given as Preferati, instead of the correct Preferatus. Also, the German word von ("of," "from") is used in the names of Holy Roman Empire characters (corresponding the French de and the Dutch van), while the following place names are given in English. For example, instead of Maximillian von Sachsen (proper German) or Maximillian of Saxony (proper English), the game would name the character Maximillian von Saxony.

    * At least one quote shown during loading sequences is mis-sourced. The game attributes the quote "I speak Spanish to God, Italian to women, French to men, and German to my horse" to Charles V of France; the quote is actually attribted to Charles V, Holy Roman Emperor.

    * A few linguistic mistakes. For example, the Flemish rebels speak with a French accent, which is incorrect, as the Flemish were and still are Dutch-speaking.
    Nice Wikipedia copy paste...
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  26. #26
    Dracula Member Dracula(Romanian Vlad Tepes)'s Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by hellenes
    Nice Wikipedia copy paste...
    Thanks!!!!!!!!!!!!!!!

  27. #27
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: M2:TW A Total Failure

    Dracula, if u don´t like the game don´t play it. Or even better start your own mod and improve it yourself. I only play the vanilla until the first decent mod comes around then I NEVER play the original game again. I´ve done this with M1, RTW and now M2. Shogun was different, perfect in all its simplicity.

    If you´re interested in a accurate historical simulation may I recommend you to try EUII or III. No battlefields there though. The TW series strenght is the ability to handle armies and troops on a battlefield and no other games comes close - period! We don´t play TW for accuracy or to get a history lesson we love battles the rest of the game is just cosmetics.

  28. #28
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: M2:TW A Total Failure

    Let's see. We've got a thread flogging dead horses with posts bordering on flaming.

    Keep the criticism and discussion civil & constructive, folks. I won't say it again.
    "MTW is not a game, it's a way of life." -- drone

  29. #29

    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    I think M2tw is a total failure.It is full of bugs and such.I newer saw such a poor AI and i think this is the end of total war series.
    I'm glad to see such a well thought out and cohesive argument. Think about that one for a long time did you?

  30. #30
    Guest Gaius Terentius Varro's Avatar
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    Default Re: M2:TW A Total Failure

    Quote Originally Posted by Dracula(Romanian Vlad Tepes)
    I’ve been a fan of Creative Assembly since my first encounter with Shogun: Total War. That fantastically innovative game brought real-world units and tactics in a real-time strategy setting, complete with a deep and interesting turn-based grand strategy mode. Shogun was quickly followed by Medieval: Total War, and recently a new engine in Rome: Total War, which has thusly spawned one of the more recognizable and popular franchises in PC gaming.

    Rome: Total War was not without its errors but due to the engine and improvements, we forgave much. Considering that Medieval improved significantly on Shogun in several areas, it was then not without cause that expectations for Medieval 2 were raised considerably. Yet, while Creative Assembly has addressed some issues, others continue to plague them. Worse, these problems have existed throughout the series and considering this is the fourth game in the franchise and the second with this engine, patience has worn thin to say the least.
    If you gonna quote someone then use a link to give credit to author

    http://www.firingsquad.com/games/med...al_war_review/

    if you're stealing text expect to be caught

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