Nevermind, I figured it out!
It works like a charm, now I just have to get the rest of the buildings together!Code:monitor_event BuildingDestroyed BuildingName = war_levy ;;;;;Do some stuff end_monitor
Nevermind, I figured it out!
It works like a charm, now I just have to get the rest of the buildings together!Code:monitor_event BuildingDestroyed BuildingName = war_levy ;;;;;Do some stuff end_monitor
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