Results 1 to 26 of 26

Thread: How to; make a map_heights ....

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
    Join Date
    May 2006
    Location
    Belgium :-)
    Posts
    59

    Default Re: How to; make a map_heights ....

    Quote Originally Posted by Red Spot
    yeah its a bit tricky to get going ...

    fog you can disable (and you really would want to), than I suggest using the "grid" option, you'll also need to stay zoomed in pretty much so to get a "global impression" you'll have to look a saved picture or load it in-game ..

    as a help with water you can always activate water in the sculpter (klick the water button and than on the menu check the "enable" option) now you freely set the hight of your water wich makes it a lot easier to edit beaches/etc
    (you could even paint your map and again use that as a guide in making a map_groundtypes)

    anyway the thing thats pretty critical is to make sure you set your water at height 0 and your ground at roughly 12 or above, this allows you to see the edges of land good enough to work with them, later on you can just select anything "color 0 0 0" and make it sea again in photoshop


    I suggest just playing with the sculptor and its preview-map and learn to use its relativly small selection of tools as they can help you a lot (yet all you "need" are the terraform-tools)


    one more note about water;
    the way I did water is I kept an eye on the outline I made when in the sculptor but freely used "erode" and "blend" where I wanted nice low level beaches
    later on when I exported the map these regions (as well as my entire desert area) became height 0, as did all my bits of sea
    now in photoshop I cut the entire height 0 and height 1 from this exported map, than put it as a second layer on top of the original map_heights (the general outline, wich does have blue water) and that general outline will than make my desert and beaches at height 1 (why I also removed height 1 from the exported map)
    this way I made nice smooth ramps to a beach and than have the beach as a smooth relativly flat piece of land, like;

    from the oposite site;



    Let me know and I could post a bit more detailed, perhaps picture-based, tutorial about the sculptor...
    a screeny from within the sculptor after enabling water and quickly assigning a texture for the ground;



    ps;dont save your map with textures and water (dont know how to disable textures yet) as without textures you get a "1" printed on each square wich if you view it properly makes you face North, get a point of refrence first than go where you want ..

    Edit;
    you might find it usefull to know that each square is 12*12pixels so in order to quickly find a specific area you could always get a position in photoshop and count the squares to get there in the sculpter
    /edit


    G
    Thanks

    With this excellent program, I was able to draw the first (unofficial) Tamriel height map (as far as I know - and I've spent houres looking for one)

    I owe you

    W
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  2. #2
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    graag gedaan ..;)


    G

  3. #3
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
    Join Date
    May 2006
    Location
    Belgium :-)
    Posts
    59

    Default Re: How to; make a map_heights ....

    Quote Originally Posted by Red Spot
    graag gedaan ..;)


    G
    LoL Ook Nederlands

    I don't think that my team members will complain if I post this quick screeny while building it in EaSc.


    (The island you see below is the Imperial Isle)

    Some peaks still need to be added but it's finally paying off

    W
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  4. #4
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    yep ..;)

    anyway thanks for that screeny as it tells me it not the beta-status but probably a bad installation, as the sculptor doesnt show textures on the buttons/icons on my system(was kinda hard to get going)

    probably thanks to all the scrap I installed on my path to this tool, they royally messed up my install (good thing I use images/clones ...)


    ps; dont forget to try and change the "height" settings in the descr_terrain file, it may just give you a much better feeling about what you made (the vanilla settings give you a relativly flat map ...)


    G

  5. #5
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
    Join Date
    May 2006
    Location
    Belgium :-)
    Posts
    59

    Default Re: How to; make a map_heights ....

    Quote Originally Posted by Red Spot
    yep ..;)

    anyway thanks for that screeny as it tells me it not the beta-status but probably a bad installation, as the sculptor doesnt show textures on the buttons/icons on my system(was kinda hard to get going)

    probably thanks to all the scrap I installed on my path to this tool, they royally messed up my install (good thing I use images/clones ...)


    ps; dont forget to try and change the "height" settings in the descr_terrain file, it may just give you a much better feeling about what you made (the vanilla settings give you a relativly flat map ...)


    G
    Will do

    Do you know a way to see the entire map, because like you can see on the screen, you can only see about 100-200 pixels away (which sucks)

    I hate the fact that those ugly "things" are not just grass textures or something like that.

    W
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  6. #6
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    afaik you have to stay zoomed in pretty, but imo you can zoom out just enough to get an impression of an area, to edit a bit I find myself zooming in quite a bit anyway to be able to achieve certain detail ...

    (I constantly kept exporting my map and used XnView on the side for a say radar-view ..)


    G

  7. #7
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    did a bit of trial and error to see if there is a way to zoom out further ..

    well you can, under fog increase the value "far" (but be carefull as the sculptor becomes much slower as zoomdistance increases ...)

    hope its of use ;)


    G

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO