Results 1 to 26 of 26

Thread: How to; make a map_heights ....

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    graag gedaan ..;)


    G

  2. #2
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
    Join Date
    May 2006
    Location
    Belgium :-)
    Posts
    59

    Default Re: How to; make a map_heights ....

    Quote Originally Posted by Red Spot
    graag gedaan ..;)


    G
    LoL Ook Nederlands

    I don't think that my team members will complain if I post this quick screeny while building it in EaSc.


    (The island you see below is the Imperial Isle)

    Some peaks still need to be added but it's finally paying off

    W
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  3. #3
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    yep ..;)

    anyway thanks for that screeny as it tells me it not the beta-status but probably a bad installation, as the sculptor doesnt show textures on the buttons/icons on my system(was kinda hard to get going)

    probably thanks to all the scrap I installed on my path to this tool, they royally messed up my install (good thing I use images/clones ...)


    ps; dont forget to try and change the "height" settings in the descr_terrain file, it may just give you a much better feeling about what you made (the vanilla settings give you a relativly flat map ...)


    G

  4. #4
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
    Join Date
    May 2006
    Location
    Belgium :-)
    Posts
    59

    Default Re: How to; make a map_heights ....

    Quote Originally Posted by Red Spot
    yep ..;)

    anyway thanks for that screeny as it tells me it not the beta-status but probably a bad installation, as the sculptor doesnt show textures on the buttons/icons on my system(was kinda hard to get going)

    probably thanks to all the scrap I installed on my path to this tool, they royally messed up my install (good thing I use images/clones ...)


    ps; dont forget to try and change the "height" settings in the descr_terrain file, it may just give you a much better feeling about what you made (the vanilla settings give you a relativly flat map ...)


    G
    Will do

    Do you know a way to see the entire map, because like you can see on the screen, you can only see about 100-200 pixels away (which sucks)

    I hate the fact that those ugly "things" are not just grass textures or something like that.

    W
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  5. #5
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    afaik you have to stay zoomed in pretty, but imo you can zoom out just enough to get an impression of an area, to edit a bit I find myself zooming in quite a bit anyway to be able to achieve certain detail ...

    (I constantly kept exporting my map and used XnView on the side for a say radar-view ..)


    G

  6. #6
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: How to; make a map_heights ....

    did a bit of trial and error to see if there is a way to zoom out further ..

    well you can, under fog increase the value "far" (but be carefull as the sculptor becomes much slower as zoomdistance increases ...)

    hope its of use ;)


    G

  7. #7
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
    Join Date
    May 2006
    Location
    Belgium :-)
    Posts
    59

    Default Re: How to; make a map_heights ....

    Quote Originally Posted by Red Spot
    did a bit of trial and error to see if there is a way to zoom out further ..

    well you can, under fog increase the value "far" (but be carefull as the sculptor becomes much slower as zoomdistance increases ...)

    hope its of use ;)


    G
    Excellent, works like a charm

    But do you have any idea how to maintain good coastlines ? Because everytime I increase the max height (in the decr_terrain), my coastlines get screwed up and making all values around the coastlines 1,1,1 doesn't affect it anymore.

    W
    Proud supporter of The Fourth Age: Total War
    Mod Realms - News about and home for fantastical and historical mods
    The Chamber of Records - The site dedicated to the Lore of J.R.R. Tolkien
    - The Hearts Of Men Find No Comfort In Peace ... -


    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO