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Thread: How to; make a map_heights ....

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  1. #1
    Notepad user Member Red Spot's Avatar
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    Default Re: How to; make a map_heights ....

    Quote Originally Posted by WImPyTjeH
    I found a better way.

    As you know, this is how vanilla the descr_terrain looks:
    .............
    Sorry but than I'd have to disagree with you on having found a better way, easier would imo be a better word.

    As it is I dont have the problem of sticking out triangles anymore since I did the "minimum height of 2 and coast height 1" thing, this allowed me to ~double the values found in the descr_terrain file without in the end any .. er .. triangles ;)

    Anyway I'm thinking about collecting the Rome and M2 mapmaking tuts. and together with this one make a sort of complete guide to M2 mapmaking (and redo this one as its not much of a tut. imo) and I'll be sure to point out both .. er .. roads leading to Rome ...


    Moros,

    I'll (re)do the tut. if you do the translating ..:P
    Glad to hear you like it.


    G

  2. #2
    Notepad user Member Red Spot's Avatar
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    Default Re: How to; make a map_heights ....

    just a "fyi" ..

    Earth-Sculptor is going commercial, the new Beta has seemingly been stripped (with the added text that these features will be in the "commercial version")
    An older version of Earth-Sculptor with all features is still available tough ... for now .... (I suggest if you like it you get it and make a back-up of it)
    http://www.earthsculptor.com/download.htm


    G

  3. #3

    Default Re: How to; make a map_heights ....

    Nice program really easy to use!,but can you tell me what is the highest point/level that uits can travel on? cause im making a map where i need mountain ranges where armies may travel apon!

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: How to; make a map_heights ....

    Unfortunately they can travel on any height and slope of mountain, I say unfortunately as army in formation on 60 degree slope looks really stupid, and it gives whoever has got the high ground an incredible advantage on archer range and makes whichever faction has to run up hill ready to rout before they reach opposition. If map is big enough scale, I'd recommend blocking off the very steeply sloped areas with the impassible mountain ground_types and trying to achieve relatively smooth passes through or along mountain ranges.
    Not used mods before? Looking for something small and fun?!
    Download the:

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: How to; make a map_heights ....

    As mak said; impassability is only down to terrain type, not gradient or elevation.

  6. #6

    Default Re: How to; make a map_heights ....

    I think this technique is a little flawed now because it seems Earthsculptor costs money now. Or am I doing something wrong.

  7. #7
    Notepad user Member Red Spot's Avatar
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    Default Re: How to; make a map_heights ....

    https://forums.totalwar.org/vb/showp...1&postcount=20

    it was announced quite some time ago ... afaik you can still get an unregistered version with less capabilities, but most of those can be overcome by using it in combi with Photoshop. I at least dont think this has become flawed cause it now isnt "free" ...

    imo $60,- is a bit much, though surelly not a waste of money .. that is if you want/need the additional capabilities

    (just make small height-maps with the 257*257 map and put them together in Photoshop ...)


    G

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