descr_projectiles.txtWhere can I change the max angle to 45 ?
Nope.Is it possible to mod the battlements so they no longer obstruct the archers' line of fire ?
descr_projectiles.txtWhere can I change the max angle to 45 ?
Nope.Is it possible to mod the battlements so they no longer obstruct the archers' line of fire ?
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Thanks. blaaaaaaaaaarg!!!!! Official fix is required for this.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Well all it really needs is the projectile max angles bieng reduced, then missile units work like they should on walls. Only being able to shoot through crenels, but with archers and crossbows back ranks being able to fire over the battlements if they do not have a clear line of fire.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
How does it affect battle performance ?
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http://www.steamcommunity.com/id/__shak
Well in field battles it just prevents the parabolic arc shot, in sieges it seems to improve things a bit.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
I'm asking coz I don't want to mess up the archers in battles. they do just fine there. Does it have any negative impact on battles ? It does'nt I suppose ?
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Well it just means archers wont fire at as high an angle, and will sometimes lead to the front rank of archers not firing if they are too close to the rear ranks of some of your units.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
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