The idea was you were meant to follow the same principal of what you just did for the soldier! Never mind; revised version of instructions for the horse...

Quote Originally Posted by me
XGM installs to a seperate folder inside you Rome - Total War directory. The files you need to change are in there. The original files which you can use for comparison are in RTW/data. Make copies of all the files before you change them.

Check in the game exact name of unit you want to change.
Look in RTW/XGM/data/text/export_units.txt for the name of the cavalry unit you want to change, eg.
if it is "companion cavalry" you will find this:
{greek_royal_cavalry} Companion Cavalry
write down the name in the brackets, eg. "greek_royal_cavalry"
Open RTW/XGM/data/export_descr_units.txt and look up greek_royal_cavalry
you will find entry like this:

type greek royal cavalry
dictionary greek_royal_cavalry ; Companion Cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier greek_royal_cavalry, 20, 0, 1
mount horse armoured
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, power_charge
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 9, 11, no, 0, 0, melee, blade, piercing, spear, 25 ,0.9
stat_pri_attr no
stat_sec 10, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 11, 9, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 14, disciplined, highly_trained
stat_charge_dist 120
stat_fire_delay -90000
stat_food 60, 300
stat_cost 1, 2400, 1200, 180, 360, 2400
ownership macedon, seleucid, britons

If you want to change appearance of the horse you need to look up the mount line (for that example it is "horse armoured") in descr_mount.txt, you will find entry like this:
type horse armoured
class horse
model horse_armoured
radius 1.5
x_radius 0.57 ;changed from 0.5 29/4/05
height 2.5
mass 6.5
banner_height 0
bouyancy_offset 1.8
water_trail_effect horse_water_trail
root_node_height 1.6
rider_offset 0.0, 0.15, -0.1


Write down what it says on the model line eg: "horse_armoured" and look that up in descr_model_battle.txt, that would get you entry like:
type horse_armoured
skeleton fs_horse
scale 0.875
indiv_range 40
texture greek_cities, data/models_unit/textures/HORSE_ARMOURED_GREEK.TGA
texture romans_brutii, data/models_unit/textures/HORSE_ARMOURED_GCSR.TGA
texture macedon, data/models_unit/textures/HORSE_ARMOURED_MACEDON.TGA
texture seleucid, data/models_unit/textures/HORSE_ARMOURED_SELEUCID.TGA
texture britons, data/models_unit/textures/HORSE_ARMOURED_SR.TGA
texture thrace, data/models_unit/textures/HORSE_ARMOURED_THRACE.TGA
texture egypt, data/models_unit/textures/HORSE_ARMOURED_EGYPT.TGA
texture dacia, data/models_unit/textures/HORSE_ARMOURED_EGYPT.TGA
texture pontus, data/models_unit/textures/HORSE_ARMOURED_PONTUS.TGA
texture scythia, data/models_unit/textures/HORSE_ARMOURED_SCYTHIA.TGA
texture merc, data/models_unit/textures/HORSE_ARMOURED_SLAVE.TGA
model_flexi_m xgm/data/models_unit/mount_horse_armoured_high.CAS, 25
model_flexi xgm/data/models_unit/mount_horse_armoured_med.CAS, 55
model_flexi xgm/data/models_unit/mount_horse_armoured_low.CAS, 80
model_flexi xgm/data/models_unit/mount_horse_armoured_lowest.CAS, max
model_sprite merc, 100.0, xgm/data/sprites/horse_armoured_sprite.spr
model_sprite thrace, 100.0, xgm/data/sprites/thrace_horse_armoured_sprite.spr
model_sprite scythia, 100.0, xgm/data/sprites/scythia_horse_armoured_sprite.spr
model_sprite greek_cities, 100.0, xgm/data/sprites/greek_cities_horse_armoured_sprite.spr
model_sprite romans_brutii, 100.0, xgm/data/sprites/romans_brutii_horse_armoured_sprite.spr
model_sprite pontus, 100.0, xgm/data/sprites/pontus_horse_armoured_sprite.spr
model_sprite seleucid, 100.0, xgm/data/sprites/seleucid_horse_armoured_sprite.spr
model_sprite britons, 100.0, xgm/data/sprites/britons_horse_armoured_sprite.spr
model_sprite egypt, 100.0, xgm/data/sprites/egypt_horse_armoured_sprite.spr
model_sprite dacia, 100.0, xgm/data/sprites/egypt_horse_armoured_sprite.spr
model_sprite macedon, 100.0, xgm/data/sprites/macedon_horse_armoured_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f

Go through the same process with original files to find the entry for the horse you want it to look like. Compare the entries and change the texture, sprite and model lines in XGM's descr_model_battle.txt to match the old version.


Strangely that entry looks as though they changed the model and not the texture ?! But I'm not sure if example I'm quoting is the actual unit you are changing anyway...