as a logical follow up of teh "dont assign ...." thread my final advice is

let there be 2 input boxes to set gold for attacker and defender different.

so if u fill in gold of attacker it automattically takes the same value for defenders and if u fill in defenders godl value the attackers value aint affected.

small things, solves big problems

it is like a mongol arrow taking down a full armoured Knight Templar.