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Thread: No reforms (Arverni, Saka)

  1. #1
    Frightens enemy infantry. Member Meothar's Avatar
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    Default No reforms (Arverni, Saka)

    Hi,

    I played a Saka campaign until I owned everything east of the Caspian Sea (~200 BC), but the reforms never happened. There were "Saka Reforms" buildings in every of my cities from the beginning, but they do nothing. The FAQ says I have to hold one of those cities for 4 years. I my campaign, I control every city from the list for 20 years now.

    Then, I started an Arverni campaign. The FAQ says I just have to wait until 220 BC. I'm 215 BC, but it's still "Time of Freemen".

    I started the Script everytime I loaded a game, so that can't be the problem.

    Is there a way I can trigger the reforms manually via console command?

    Meothar

  2. #2
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: No reforms (Arverni, Saka)

    Saka is somewhat low on units, so their may be very little differences. I think one thing that is different is that you can now recruit greek and indian units.

    You should have the reform by 215 as the Arverni. Make sure you don't have the new building at the bottom of your building list in your town. If you do, you have to build a new MIC (barracks) in order to get the new units.


  3. #3

    Default Re: No reforms (Arverni, Saka)

    Same problem here, i'm in year 194BC with arverni and get no reforms. Stopped campain then.

    With Casse i get no reforms too, year is 218BC.

    Dont now what im doing wrong^^

    Now i try Aedui^^ Hope i get reforms there, too kick romans

  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: No reforms (Arverni, Saka)

    There is no message or immediate change. You just have to look for the building is the town building list. You are sure it is not there?


  5. #5

    Default Re: No reforms (Arverni, Saka)

    Also the Saka reforms don't really do anything till the Vanilla Marian Reforms kick in. Thats when you get all those neat kick ass Indo-Greek units. Also in all my games so far the Celt's reforms have been working fine, they get the reform buildings, build the new barracks and get access to the new units. Those dam Gaelaiche are a lot better then I was giving them credit for...
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  6. #6
    Frightens enemy infantry. Member Meothar's Avatar
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    Default Re: No reforms (Arverni, Saka)

    There are no new buildings available. Also, the "Time of Freemen" building is still there.

    Is it because I don't have an English RTW but a German? I doubt that is the reason, but you never know.

    Is there a console command which triggers the reforms?
    I tried create_building Gergovia "celt2", but I got an unknown command error.
    Last edited by Meothar; 04-22-2007 at 12:57.

  7. #7

    Default Re: No reforms (Arverni, Saka)

    Two things, and about the first one I'm not so sure:
    1) Some reforms haven't yet made it into the mod. The ideas, and the system are there, but they're not 'running' yet. So, the Vanilla Marian reforms act as a placeholder reform. Now, IF this is the case with whatever reform you're expecting, the thing to do in order to trigger the reforms is to use the following command:
    add_population "Arretium" x
    Of course, x is the amount of population you want to add to Arretium. If the population in Arretium exceeds the 24K limit and the Imperial Palace has been built, the Vanilla Marian reforms kick in. Which in turn triggers your reforms. But: if Arretium has, say a 2K population, and you add 24000 more revolts may occur, and that sort of spoils your game.
    2) Console commands used by the script do *not* work outside the script. So you may find all sorts of helpful console commands listed in the memory of your Rome Shell... apart from the occasional population boost, or aid funds nothing is going to work for you.
    Last edited by Tellos Athenaios; 04-22-2007 at 18:40.
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  8. #8

    Default Re: No reforms (Arverni, Saka)

    Quote Originally Posted by Meothar
    There are no new buildings available. Also, the "Time of Freemen" building is still there.

    Is it because I don't have an English RTW but a German? I doubt that is the reason, but you never know.

    Is there a console command which triggers the reforms?
    I tried create_building Gergovia "celt2", but I got an unknown command error.
    IIRC the 1st celtic reform building uses the old barrack, so you don't need to build a new one, so no new buildings. Also the "Time of whatever" things don't dissappear after the reforms, they stay there.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  9. #9
    Frightens enemy infantry. Member Meothar's Avatar
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    Default Re: No reforms (Arverni, Saka)

    I got a workaround by just making the reforms buildable (deleting the hidden ressource condition in the edb), now the reforms work fine, I just have to build them in every city.

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