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Thread: To place an army in a point of the map and that it is immobile as that of the Senate

  1. #1

    Default To place an army in a point of the map and that it is immobile as that of the Senate

    Hello!. I want to know if it is possible to place an army of a faction in a point of the map and that the army doesn't move during the campaign.

    Thank you!

  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: To place an army in a point of the map and that it is immobile as that of the Sen

    If you place an army with a general (named character) and give him a trait that makes him immobile then the army won't move till he dies.... does that help?
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  3. #3

    Default Re: To place an army in a point of the map and that it is immobile as that of the Sen

    Quote Originally Posted by Makanyane
    If you place an army with a general (named character) and give him a trait that makes him immobile then the army won't move till he dies.... does that help?
    Thank you!. A question: should I create the trait?, if it is this way, what do I have to make?, can you give me an example?.

    Bye!

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: To place an army in a point of the map and that it is immobile as that of the Sen

    Immobile trait should work as follows, in traits section of export_descr_character:
    Trait Immobile
    Characters family
    Hidden

    Level Immobile
    Description Immobile_desc
    EffectsDescription Immobile_effects_desc
    Threshold 1

    Effect MovementPoints -100
    Section in data/text/export_VnVs.txt:
    {Immobile} blah

    {Immobile_desc}
    blah

    {Immobile_effects_desc} dont move you ....
    If you have trait as Hidden you won't actually see description (as you might guess from what I've put in description) but you do need to add those sections otherwise game will CTD. If you are placing the character and army on the map you don't need to add a trigger for the trait just give it to the character in descr_strat.txt. Obviously the army will be able to move if /when the general dies.

    This doesn't do quite the same as using super_faction setting (which is what kept the entire senate faction non-expansionist) but it also doesn't have the draw-backs in terms triggering 'senate' missions etc.
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  5. #5

    Default Re: To place an army in a point of the map and that it is immobile as that of the Sen

    Quote Originally Posted by Makanyane
    Immobile trait should work as follows, in traits section of export_descr_character:

    Section in data/text/export_VnVs.txt:

    If you have trait as Hidden you won't actually see description (as you might guess from what I've put in description) but you do need to add those sections otherwise game will CTD. If you are placing the character and army on the map you don't need to add a trigger for the trait just give it to the character in descr_strat.txt. Obviously the army will be able to move if /when the general dies.

    This doesn't do quite the same as using super_faction setting (which is what kept the entire senate faction non-expansionist) but it also doesn't have the draw-backs in terms triggering 'senate' missions etc.
    Thank you, it has been very useful!. It is a pleasure to find generous people as you .

  6. #6

    Default Re: To place an army in a point of the map and that it is immobile as that of the Sen

    Quote Originally Posted by Makanyane
    Immobile trait should work as follows, in traits section of export_descr_character:

    Section in data/text/export_VnVs.txt:

    If you have trait as Hidden you won't actually see description (as you might guess from what I've put in description) but you do need to add those sections otherwise game will CTD. If you are placing the character and army on the map you don't need to add a trigger for the trait just give it to the character in descr_strat.txt. Obviously the army will be able to move if /when the general dies.

    This doesn't do quite the same as using super_faction setting (which is what kept the entire senate faction non-expansionist) but it also doesn't have the draw-backs in terms triggering 'senate' missions etc.

    Hello, Makanyane!. I have made what you have told me, but I can move the general. Although I can move it, I suppose that with the new trait, the AI won't be able to move it, if it is not this way, in what have I made a mistake?.

    Thank you!

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: To place an army in a point of the map and that it is immobile as that of the Senate

    I've never tested this trait/negative Mps - but I'd guess you'd need to make sure that:

    1. You do not have action points over 100 in desc_character.txt; though if a percentage then ...

    2. no other traits active that would increase the MPs

    Mak will guide you further - not looked into this much.
    "One of the most sophisticated Total War mods ever developed..."

  8. #8
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: To place an army in a point of the map and that it is immobile as that of the Sen

    ^^ yeah what he said

    when you said you can move the general do you mean a lot? I did find you can sort of cheat it as human player even if movement range is neutralised - giving them a long range order makes them shuffle forward a bit between goes, but AI doesn't do that...

    If he is showing full movement take the 'hidden' attribute off the trait for testing purposes so you can view if he has actually got it - if you added other requirements you might have managed to exclude him from having it, etc.
    Not used mods before? Looking for something small and fun?!
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