Exactly... It works with every single agent from the lowest to highest ranking, from thieving merchants to pesky inquisitors...
[EDIT] Oops... can't do it...
Exactly... It works with every single agent from the lowest to highest ranking, from thieving merchants to pesky inquisitors...
[EDIT] Oops... can't do it...
Philippe 1er de Francein King of the Franks
Originally Posted by Tristan de Castelreng
At first glance it seems kind of cheep, but if you think about it, why shouldn't you be able to send your men to kill an evil heretic, irritating holy man of another faith or enemy diplomat, or ne'er-do-well spy/assassin?
As for armies, I'd think it wouldnt work because you couldn't move onto their square without attacking them... The mouse would just turn into a sword on the army, and if you clicked right next to him your unit would go around, methinks.
Oh, heh heh, I guess you figured that out hte hard way,[EDIT] Oops... can't do it...![]()
"I am the King of Rome, and therefore above grammar"
- Sigismund, Holy Roman Emperor
No, just remembered that I should flex my fingers seven times before typing....
The sword part is right...
Philippe 1er de Francein King of the Franks
It seems a bit cheesy to kill agents like this, except for Inquisitors who can be cheesier by themselves (in 1.1 at least). I've seen maybe two generals able to withstand the wrath of the inquisitors thus far, so "inquisitors failing to take down your best generals" is a rare occurrence.
Dunno why, but in my first campaign (Venetians) maybe 30-40 % of my priests were "secretly female".
I got loads of guild missions - assassins' guild missions because I used lots of master-level assassins, I reckon, and a few merchants' guild missions, probably because almost all of my cities had a merchants' guild of some kind. With later campaigns the missions have been much rarer. I wonder if it has something to do with the faction you're playing? Just like I with guilds themselves it seems like that (didn't get a Theologians' guild before taking the first of the Aztec settlements and building a church there, playing as the Polish).
Originally Posted by Caliburn
Depends on your point of view...I sometimes do it to get rid of agents found but not killed ... like spies and assassins which are which are real p-i-t-a to kill with assassins...
So I imagine a sort of fox chase with units as chasers and the spy/assassin as the fox... Can't be very far from what happened in reality... Whenever a spy or assassin was uncovered every forces were certainly sent on huge hunts to track them down...
I've just of the most rare thing I've just seen last battle i fought : a real (and dangerous) flanking maneuver by the AI which I had every difficulty to overcome (once I had overcome my surprise...)
Last edited by _Tristan_; 04-25-2007 at 10:15.
Philippe 1er de Francein King of the Franks
Last night I had my least skilled assassin take out a faction heir. Went from being a -1 assassin (if you read the traits) to being +3 after that hit.
Here I figured I'd be rid of this crappy guy who can't even burn down buildings and WHAM! Down goes the local gov!![]()
NOTE: I'm not sure which is more rare. Having that crappy of an assassin to begin with actually being useful OR the +3 trait bonus.
Second most rare was a wonderful fight I had as the Turks a couple months ago. My general took 75% casualties killing 62 Byzantine troops and caputed 123. He gained 6 experience from that battle!
Recently one of my noble and young generals have kidnaped and married a young and beauty english princess!!![]()
As of LTC 2.3, I've yet to see the Turks not become vassals of Byzantium in about 40 turns. Not conquered mind you, they still have that extensive empire of theirs. They just... give up, I suppose. Understandable since early Turkish units are really urk. I mean, what kind of sick joke are Azabs anyway ?
I recently had my first Papal mission that didn't involve building priests and churches and whatnot : "Assassinate this heretic". And failed it promptly, because I denounced him instead(read the mission too fast
).
I've also seen my first witch ever a couple weeks ago.
Last edited by Kobal2fr; 06-28-2007 at 21:05.
Anything wrong ? Blame it on me. I'm the French.
I'm playing the Scottish, and the pope called for a crusade to take Antioch from the Mongols (they had most of the holy land by this time). The message from the pope also said it had to be my King.
I took Antioch, and then Acre, and also Jerusalem because they were all lightly defended, but this stretched my crusading forces quite thin.
The next thing I know I get a message that a Jihad has been called against Jerusalem by the Mongols. This confused me because I'm pretty sure the Mongols were Buddhists when they actually practiced religion and a Jihad is strictly function of the Islamic or Muslim faith.
Sure enought a Mongol army shows up with a crescent banner and proceeds to take by the city killing my King in the process.
Maybe they converted.![]()
Artillery adds dignity to what would otherwise be a vulgar brawl.
apparently they were tolerant of many religions... (except daoism - nasty daoism!)
http://afe.easia.columbia.edu/mongol...a/china3_f.htm
not sure they were avid jihadis though...
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Originally Posted by Psiloi
Do wot?
i have moors that ended up near my touluse when going into baghdad jihad. and now they think about capturing it...
Its not cheese if its realism. If I had a heretic in my territory, my troops would seize him, then dismember him, throwing his peices into a body of water. You cant do that in this game, however, because certain people dont know how to make a game properly. Thats what modders (and innovative people on the forums) are for.Originally Posted by Caliburn
then it would be to easy to kill heretics mate ^^Originally Posted by Kruniac
-Verba mea aurea sunt![]()
-Verba volant , scripta manent
I think the whole point is that your not supposed to know their heretic's until you can prove it. Unfortunately that would be a bit too difficult to model in the game. Perhaps they should wander about looking like foreign priests or something until revealed for their true belief's.
Didz
Fortis balore et armis
I had a Venetian campaign in which the Byzantines became my allies in turn 20-something...and I never had to betray them, and they never betrayed me.
The Hungarians [of all people] decided to take Constantinople and Nicaea, then reverted back to being the usual Hungarians and promptly allowed both cities to revolt. I had Iraklion and Smyrna, due to a Council of Nobles mission, so I just marched northwards and took both cities over.
I figured all of this would backwater the Byzantines, but instead they just moved into Turkey and swamped the Turks.
Dunno how rare this is, but it was certainly random.
"My milkshake brings all ye gentlefolk to the yard, and they're like 'It's better than thine.' Verily, it's better than thine, I could teach you, but I must levy a fee."
Hm, I disagree. If you want to convert people to Heresy, you gotta spread the word, there's no hiding their beliefs there. What should have been done is: Heretics should have been hidden like spies, except only visible by your Priests, no one else. That way, when you see the level of Heresy rise in your settlement, you start recruiting priests and search for the wretch. Once they find him it's supposed to be a 100% hit, if his teachings don't conform with the Church's there's no proving anything there, he's fried. Literally.Originally Posted by Didz
Oh, yeah, rarities. I once saw a really high-level witch, 8 or 9 Piety, I reckon. Checked her out with a spy and she had all three ancillaries associated with witches, Dark Apprentice, Lemegeton and my favorite, the Enchanted Broom.
Last edited by Milovan; 07-09-2007 at 18:48.
I need scissors! 61!!
I noticed in my Portugese campaign, that one of my allies was acting like he was prompting an attack on my lands (yeah, we shared a border due to conquering on both sides). As a countermeasure, i did the exact same thing he did, and he actually backed off! Same goes for when Milan attacked Genoa after i took it, i merely moved a stack of decent troops near Milan, and poof, he retreats his forces to take up a defensive posture with him seeing my forces in his lands poised to attack.
Kinda odd, since i don't ever recall seeing armies do that before, usually they just go ahead and siege regardless of me chopping off their retreat/supply lines (ok, so it doesn't work that way, but i like thinking it does)
"Don't mind me, i happen the have the Insane trait....." -Me
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