Ships appear in wrong seas when built
can also cause the follwing campmap trauma
Troops cannot move between Ports
sea regions,
when the port builds a ship where does it put it on the map??
because where the ship is put when built IS where the port Really is,
(where the port IS is NOT dependant on where the graphic is displayed on the map)
where the port IS is the first searegion declared as a neighbour IN that particular land region listing in the neighbour section of the startpos file
simply identify which sea region you want the port to BE in and swap the sea regions listed around.
as you can imagine you could designate some coastlines as impassable to invasion using a similar method!!! - no searegions as neighbours? - no invasions,
remember, you would also need to remove the landregion from the searegions own neighbours listing
moving the port graphic is a lot harder than swapping the searegion listings around
cheers,
B.
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