Originally Posted by Intranetusa:
I didn't say best in the game - I said they were the best "infantry" unit in the game.
As for the Sweboz, I gave a province in Asia Minor really early on in exchange for an alliance...they've been holding off wave after wave of Seleucid assaults (with a little help from me) for over 10-25 years now.
I still challenge that claim.
Have the Sweboz been winning very much? Doesn't seem like they'd be able at all to hold off Seleucid stacks...
Intranetusa 00:42 04-22-2007
Originally Posted by Dyabedes of Aphrodisias:
I still challenge that claim.
Have the Sweboz been winning very much? Doesn't seem like they'd be able at all to hold off Seleucid stacks...
What is the best then? I know the Seleucid shock infantry are pretty good (guys in mail with covered faces, round shields, and a spear)
Use auto_win, always. Unless you are on easy battle difficulty auto resolve is horribly rigged against you. It's pretty common knowledge that it's messed up, so just save time complaining and use auto win if you don't want to manually command it. Auto win will give you generally 10% casualties with relatively equal force which is pretty close to my usual numbers versus a strong foe and saves a ton of time. I use auto win liberally since it's really no fun trying to play along the rules when the rules are really messed up against you and the only reason you're auto resolving is to save time. The only time it's bad is when you have an HA army, but then you get more unit xp than normal battles where you don't lose a man.
And I challenge the Gestastae claim as well. The Thorikitai Argyraspidai are more than match for them: one on one I don't know but in terms of holding the line and forcing a gap, and surviving missile fire, the TA are well above them. Frankly a lot of infantry units are better, examples being veteran/praetorian cohorts, argyraspidai and the other elite phalanxes, and maybe the baktrion and the other successor agema? All of these units don't get totally rocked by skirmishers and are able to force a gap and exploit it much better (at least the non-phalanx).
Originally Posted by Intranetusa:
What is the best then? I know the Seleucid shock infantry are pretty good (guys in mail with covered faces, round shields, and a spear)
The Lusotannan Dosidataskeli. They have like 16 attack (I forgot exactly), and they have 32 defense as well as good stamina. They'll pwn a hole in almost any line outside of phalanxes.
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To do auto_win, do you do it when the battle screen comes up and then autoresolve?
Yesterday I used auto_win for the first time when, as Aedui, a small Roman force took Medilanum fair and square. They put the town under siege for, uh.. 0 turns and immediately assaulted with a mystical battering ram that spawned out of nowhere. Then I used auto_win, because there's a limit to how much crap I can take. I don't even feel guilty.
O'ETAIPOS 08:06 04-22-2007
Generals always have edge against capitains. And if Enemy has 5 star general, and you only capitain, they wil most probably win in autocalc battle. Stars do just that - give huge bonuses in autocalc
Geoffrey S 15:21 04-22-2007
That should teach you to create that kind of an army.
Intranetusa 19:29 04-22-2007
Originally Posted by Geoffrey S:
That should teach you to create that kind of an army.
Yup, apparently a half stack of elite 2hp heavy gastarne + 4 other stacks of support infantry are worthless against the mighty levy phalangites and levy spearmen. :(
Originally Posted by :
They put the town under siege for, uh.. 0 turns and immediately assaulted with a mystical battering ram that spawned out of nowhere.
Yes, I've encountered such a situation a month ago in Iberia TW and now You say it occurs in EB. So what is this? A bug of vanilla or what?
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