Step 3 - Changing Troop Availability

I believe there is a case to reduce troop availability in certain areas, and this would produce more realistic armies. At the moment, it is possible in EB to hire entire armies of mercenaries in certain locations, as well as filling armies with niche troops like slingers and cretan archers. This was never historically desirable nor feasible.

My plans would involve changing which units are allowed at certain MICs, as mercenaries, different mercenary recharge rates, and even changing costs and stats of the units.

I am not sure how much work is involved in changing all these things, especially in the context of EBs quite complicated recruitment model, so I don't know when I am going to get around to doing part 3.
The only thing you can mod is mercenary availebility, if you take a short look at edb.txt you will notice that it would be not good to make any changes to it (10 MB didn't come from nowhere)

BTW EB has made it's own efforts to keep the number sof eliteunits small in comparison to the normal soldiers (availebility/cost/upkeep).

I am not sure how close we are to the unit limit. I thought we were at the model limit but there was still room for units? Dunno.
we are close to both limits and may reach them with the next release...