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  1. #1
    Member Member Bonny's Avatar
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    Default Re: Realistic Troop Numbers Mod

    Step 3 - Changing Troop Availability

    I believe there is a case to reduce troop availability in certain areas, and this would produce more realistic armies. At the moment, it is possible in EB to hire entire armies of mercenaries in certain locations, as well as filling armies with niche troops like slingers and cretan archers. This was never historically desirable nor feasible.

    My plans would involve changing which units are allowed at certain MICs, as mercenaries, different mercenary recharge rates, and even changing costs and stats of the units.

    I am not sure how much work is involved in changing all these things, especially in the context of EBs quite complicated recruitment model, so I don't know when I am going to get around to doing part 3.
    The only thing you can mod is mercenary availebility, if you take a short look at edb.txt you will notice that it would be not good to make any changes to it (10 MB didn't come from nowhere)

    BTW EB has made it's own efforts to keep the number sof eliteunits small in comparison to the normal soldiers (availebility/cost/upkeep).

    I am not sure how close we are to the unit limit. I thought we were at the model limit but there was still room for units? Dunno.
    we are close to both limits and may reach them with the next release...


  2. #2

    Default Re: Realistic Troop Numbers Mod

    Quote Originally Posted by Bonny
    BTW EB has made it's own efforts to keep the number sof eliteunits small in comparison to the normal soldiers (availebility/cost/upkeep).

    we are close to both limits and may reach them with the next release...
    EB has made decisions on balance reasons presumably, whereas I am arguing for historicity.

    Thanks for the update on limits.

    Cheers

  3. #3
    Member Member Lovejoy's Avatar
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    Default Re: Realistic Troop Numbers Mod

    I would love for a mod like this to be created.

  4. #4

    Default Re: Realistic Troop Numbers Mod

    Quote Originally Posted by Lovejoy
    I would love for a mod like this to be created.
    I'm testing it out now. Loving my epic battles

  5. #5

    Default Re: Realistic Troop Numbers Mod

    You may consider increasing Roman units - the "base" legions were quite often expanded, sometimes over 5000 men

    EB ship system destroyer and Makedonia FC

  6. #6

    Default Re: Realistic Troop Numbers Mod

    I copy/pasted the new "export_descr_unit.txt" text file, but the game crashes once I start a campaign. Am I missing something?

  7. #7

    Default Re: Realistic Troop Numbers Mod

    Quote Originally Posted by MButcher
    I copy/pasted the new "export_descr_unit.txt" text file, but the game crashes once I start a campaign. Am I missing something?
    Well, that's bad :-(

    What kind of error do you get?

    It is possible that I didn't have a clean 81a, which would mean me doing it all again I guess

    OTOH, maybe you don't?

    Hunter

    Is anybody else having a problem with it? or not?
    Last edited by Southern Hunter; 04-24-2007 at 00:44.

  8. #8

    Default Re: Realistic Troop Numbers Mod

    Quote Originally Posted by O'ETAIPOS
    You may consider increasing Roman units - the "base" legions were quite often expanded, sometimes over 5000 men
    Yes, we could do that for Romans. Add in a 'Emergency Strength Legion' or something like that, at 1440 Hastati, 1440 Principes, 1440 Velites, 720 Triarii which makes it just over the 5,000 men mark. It would have high maintenance costs, encouraging the player to disband it once he has defended Rome with it.

    Got to be careful about the AI using it badly.

    Can't do much more above 5,000 with our 240 man limit.

    Hunter

  9. #9
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Realistic Troop Numbers Mod

    10 Cohorts in a Legion
    3 Maniples in a Cohort
    2 Centuries in a Maniple
    80 men in a Century

    4800 men in a standard legion


  10. #10
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Realistic Troop Numbers Mod

    Quote Originally Posted by Southern Hunter
    EB has made decisions on balance reasons presumably, whereas I am arguing for historicity.

    Thanks for the update on limits.

    Cheers
    You should know us well enough by now to know that the main driver for our decisions is historical accuracy, not balance.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

    History does not repeat itself. The historians repeat one another. - Max Beerbohm

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