Yes, fair point. Probably right at the end or out of our time period completely.Originally Posted by Quilts
It is hard to say from the limited testing I have done to date. My impression is that the AI has an easier time of it, essentially since fatigue is off, and that was a simple way of a guaranteeing that the AI mucked itself up. I am trying to get the morale levels right, having just reduced them to compensate for no fatigue.Originally Posted by Quilts
My current feeling is that the lower morale levels give 'historical' results, sort of, but that slightly higher levels give 'hard' battles, since the routers generally reform and come back, and casualties for the winners are higher. If we can have battles causing more casualties for the winner, I think that will improve the campaign overall (and slow it down in some ways).
The AI still plows straight into the middle of a long line, and makes its units go all over the place. It doesnt handle the 'long line' concept particularly well. I found myself trying to hold the line, and then at some point in some battles just deciding to dogfight and play its game, running units everywhere to hit flanks and so on.
I havent fought many battles against barbarian types or Horse archers. I remember them as particularly painful and interesting last time I tried this in RTR.
What I'll do is post the files for Epic Battles Mod soon, and let other people do some testing as well.
Cheers,
Hunter
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