Ugh. I'm still firmly middle-ground-ish here on the perspective.

First, I do NOT want another Oblivion FPS or Third Person Shooter fest. I do NOT want Oblivion with guns. Oblivion was/is a great fantasy FPS but it failed miserably in the RPG department, and Fallout is all about RPG.

Second, I do NOT want a purely fixed perspective isometric-only game. The NMA people who keep harping on this ("IF ITS NOT 2D PIXELATED ISOMETRIX ITS NOT FALLOUT GRALHALH!!!", those types) really are the wierdos, in my view.

My personal perference is still something roughly like the Ground Zero mod/tech demo for Doom 3: http://video.google.com/videoplay?do...57484400160571 . It's designed mainly around a free moving non-fixed external camera, yet in a pinch it can work in the 1st or 3rd person perspective. The combat was very, very rough, but something along those lines would be OK in my book. It worked best in the free-floating camera mode, but those few instances where the char was in the building shooting outward, it made sense to switch to the 1st/3rd person fixed views. Really this would be a win-win in my view. If one wanted to play through in an entirely 1st person, they could, but they'd (hopefully) miss some things that would only be seen with use of an external isometric-ish freefloating camera. Conversely, it'd be cool to maybe hide some things in some hard to see spots that can only be seen when it 1st person perspective. This way, it forces the player to periodically rotate and use different angles to fully explore.

I guess the key thing for me is the combat, I want this to be an RPG, something worthy of the glory days of yore. There should be absolutely nothing in combat that's twitch based, a la Oblivion. Fallout is about RPG. Fallout is about SPECIAL. Fallout is about nerdness and stats and figuring out how many points I need to dump into energy weapons so I can still get a decent hit percentile at night yet not 'waste' any more so I can put that in another critical skill.



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spino
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TB666

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econ