Quote Originally Posted by TinCow
Ok, now that comment you have to substantiate.
Certainly sir. What all can you change in that game?

- You can make new textures and models.

- You can script things given a fair number of variables.

- You can also fiddle somewhat with the interface, thank the gods, so that the PC version doesn't have the absolutely deplorable console interface.

What can't you do?

- Add new skills and attributes

- Add/fix existing/new magicka effects (levitation for example)

- Add/fix game mechanics. This is really the biggie in my view. Things such as removing the obnoxious influence game, changing the money/barter system to the previous Morrowind style, giving the magicka/alchemy systems the depth they had in Morrowind, change how combat mechanics work, etc etc etc. All the stuff that's hardcoded and we don't have access to.

- Add new/removed weapon classes like spears, crossbows (yes I know about the admirable but mostly failed attempt), polearms; separation of bladed weapons back to short vs long, axes vs blunt, etc

- Reasonably add new content to existing or new NPCs without doing one's own voiceovers, seeing how the entire game is already VO'd (which is incredibly limiting IMO)

These are largely the same reasons I've repeatedly said M2TW isn't that moddable, even though they claim it to be "modder's heaven." As much as it pains me to admit this, Valve set the bar with their Source engine and the outstanding support they provide to their modding community. The fact that there are thousands of mod projects listed on moddb should tell us something here. Of course ID and Epic have also done bangup jobs, but not on the same scale as Valve. Being able to make a game prettier with new textures and models, and fiddling with a few numeric variables does not remotely qualify as "extensively moddable". Real modding is being able to change core gameplay mechanics to suit an individual's vision on how they want the game to change.