Quote Originally Posted by Whacker
These spell mods are all completely based on existing magicka effects. Show me one that isn't. And I'll just say this once, because it seems to be a pretty common theme in your responses to me. Just because YOU don't like it or want it, doesn't mean there aren't a very large number of others who do. That's an extremely arrogant attitude to take. You will note that in almost all of my previous posts regarding modding in games is to make it so that everyone can find an acceptable solution. That pointless "Take it out because I don't like it" or "I don't care if it's not moddable because it's fine to me" is both selfish and not constructive.


Scripting a few events around the core mechanics is one thing. Changing them back to Morrowind-style "Merchant runs out of cash", "barter skill can eventually cause you to buy items for less than the merchant will pay for them" etc is another thing entirely. If you know of something like this, please point it out.


I am certainly not aware of any along the lines that you mentioned, by all means please educate me if you know of some.


It's far more than just "style of swinging", but yes.


I already said this, did you read my post? I said it's very noticable and also pretty lame since they won't jive with the rest of the game. You are talking with an NPC who has a number of things to say, then you go into extended dialogue branches that were added by fans, and he's got nothing to say at all. (non-specific example)


That's pretty much what I said earlier, the amatuer stuff can and quite often is a very admirable attempt, but it doesn't come close to the quality of what the studio can produce.


It very much is in terms of adding new content, for many reasons including the ones I've mentioned.


To their credit, Bethesda has done far more than CA has done in terms of 'support'. The Construction Kit certainly has far more functionality than the few 'tools' that CA has given their community, and CA also has an extensive Wiki set up that's contributed to heavily by the devs. This still utterly pales in comparison to what Valve, ID, and Epic have done though.



Nice jab. I've made a point to focus on the issue at hand and not take underhanded digs at you, I expect the same courtesy, esp. from a mod.


Wrong, it's far more than that. People don't seem to understand that a game is more than just "story", it's the sum of it's parts, which is precisely why good gameplay mechanics are integral to having a good game. This is incidentally why I've written off FO3, because the original outstanding mechanics have been changed drastically according to that article in the gaming rag. Gameplay isn't just an afterthought, it's a key part to what makes a game and moreso a series successful. Look at the X-com games and how they went downhill after the first two.


Perhaps, but to the Oblivion FPS crowd, not to the Fallout RPG playing crowd.
OH NO HE DIDANT!