Whoa, whoa, whoa. I have tried to make it very clear in every single one of my posts that I am talking about my personal opinion. I am not you, so I cannot see the world the way you do. I know what I like so I speak about that and I try to constantly say "in my opinion" or "personally" to make that clear. I am sorry if that comes across as selfish or non-constructive to you. That is not my intention, I simply and expressing my opinion about what I like and don't like about the games I play.Originally Posted by Whacker
I just did. It's called the Living Economy mod. Merchants have fixed amounts of cash and the run out. The more of an item a merchant has, the less money he will buy it for and vice versa (supply and demand). I don't have a link for it because I'm at work, but it should be very easy to find at any Oblivion modding website. It's even built-in to OOO.Scripting a few events around the core mechanics is one thing. Changing them back to Morrowind-style "Merchant runs out of cash", "barter skill can eventually cause you to buy items for less than the merchant will pay for them" etc is another thing entirely. If you know of something like this, please point it out.
I don't know the name of them off the top of my head, but there are several built-in to OOO as well. Flora and Fauna something or other? There's a ton of alchemy stuff out there that will mimic any and all game effects.I am certainly not aware of any along the lines that you mentioned, by all means please educate me if you know of some.
So what's the alternative, removing all voicing from the game? While I certainly wish there was a great deal more text and speech options, I personally think that the text sounds good when it is spoken. I really, really, really want them to add far more text than they did in Oblivion, but why does that mean they have to take out the voiced parts to make it mesh? For many years now, games have included a mix of text and voice, I think that works just as well with Oblivion as it did with FO1.I already said this, did you read my post? I said it's very noticable and also pretty lame since they won't jive with the rest of the game. You are talking with an NPC who has a number of things to say, then you go into extended dialogue branches that were added by fans, and he's got nothing to say at all. (non-specific example)
This is out of line. My comment was not an attack on you by any means. it was make a differentiation between the content of the game and the game engine. Please re-read my words.Nice jab. I've made a point to focus on the issue at hand and not take underhanded digs at you, I expect the same courtesy, esp. from a mod.
I swear that nothing I am writing is a personal attack on you. Please do not take it that way. If you feel attacked by anything I have written, then I fervently apologize for it. I like responding to your posts because you have a lot of interesting things to say about Fallout and I enjoy discussing them. Your posts have made this a far more interesting thread than simply links to new screenshots.
I doubt we will agree on many aspects of FO3, but that doesn't mean we can't enjoy an exchange of ideas in a civil manner. If you don't like discussing this stuff, just say so and I will stop responding to your posts.
In my personal opinion (this whole paragraph is personal opinion), some of the original FO gameplay mechanics were good, but some were not so good. SPECIAL was excellent. Action points were decent, though I thought the Infinity Engine did a better job with combat. FO NPC control was horrible. Inventory control was very poor. The dithering effect when behind obscuring structures was inadequate. The wasteland travel and random encounter systems were primitive and unimaginative. All of these negative things can be improved on radically (in my opinion) and so I think that all of them could be abandoned for completely new gameplay mechanics and actively improve the game. Just because one system worked well doesn't mean another system won't work even better.Wrong, it's far more than that. People don't seem to understand that a game is more than just "story", it's the sum of it's parts, which is precisely why good gameplay mechanics are integral to having a good game. This is incidentally why I've written off FO3, because the original outstanding mechanics have been changed drastically according to that article in the gaming rag. Gameplay isn't just an afterthought, it's a key part to what makes a game and moreso a series successful. Look at the X-com games and how they went downhill after the first two.
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