I don't agree at all. The term 'sandbox game' generally refers to non-linear gameplay that allows a person to take or turn down quests as they wish and move in any direction they wish to go, regardless of the main storyline. Oblivion seems about as perfect a fit for the designation sandbox game as anything else. I also don't understand how the nature of the skill system even applies to it being classified as sandbox or not sandbox. Surely it is the open nature of the world that makes something a sandbox game, not a person's ability to choose various skills as they please, as the latter is present in plenty of extremely linear games.
Bookmarks