Quote Originally Posted by Sir Moody View Post
Im not so sure you know - Oblivion really wasnt a sand box either

Oblivions gameplay was exactly the same as fallout 3's - wander around until you find a quest or a landmark and complete/explore it then continue with the wandering

you can argue there were more quests/locations but the gameplay is totally the same - the only really sandbox item in Oblivion was the skill system...
I don't agree at all. The term 'sandbox game' generally refers to non-linear gameplay that allows a person to take or turn down quests as they wish and move in any direction they wish to go, regardless of the main storyline. Oblivion seems about as perfect a fit for the designation sandbox game as anything else. I also don't understand how the nature of the skill system even applies to it being classified as sandbox or not sandbox. Surely it is the open nature of the world that makes something a sandbox game, not a person's ability to choose various skills as they please, as the latter is present in plenty of extremely linear games.