Ok, take two units with perfectly identical stats in the EDU. Then give one of them a fs_slow_swordsman skeleton and the other fs_swordsman skeleton. Am I going crazy or does the normal skeleton win 95% of the time in a one one mock battle on flat ground?
Why does this happen? If I give them both the same speed skeleton, the battles are about even again.
I know the next to last parameter in the stat_pri line is a min_delay between attacks that supposedly accounts for variations in animation time, but I have it set to 50 for both units which should put 5 seconds between attacks (well more than any of the animation times of the units' attacks).
So why are the fs_2handed still beating the fs_slow_2handed. Why are the fs_swordsmans still beating the fs_slow_swordsmans? And more importantly, how do I stop it from happening!
Skeletons, models, and animations (front end) should *not* affect back end (combat calculations). Its just bad programming if they do.
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