@aradan

actually, if you just go by animation speeds, then fs_2handed is the fastest with an average animation time of 21 frames (1.05 seconds). Spearmen come in at 25 and swordsman are 23.3333. Just averaging them may be totally wrong since we don't know how animations are selected, but its the best we can do atm. The largets normal attack animation I have found in vanilla is 38 frames (1.9 seconds). So, if min_delay is the time between the beginnings of attacks (as it should be), then anything over 20 should work. Hence, the value of 25 CA chose.

But, in terms of tests, an fs_spearman clone with 0 min_delay beats any other clone unit with a different skeleton leading one to believe, based on testing, that fs_spearman animations are the fastest.

This means that either averaging is a very very wrong and the game uses some other method to select animations or, as I suggested above, the impact deltas of the weapons are having an *impact* on combat...hahhahah...sorry..that was horrible.