
Originally Posted by
xerex
My problem is that fs_swordsman for example, has 6 different attack animations that all have a different number of frames associated with them. So the speed with which the unit attacks is variable depending on which animations the unit uses and how the game selects which one to use..
e.g. say fs_swordsman has the following animation times in frames for the attack animations. 20,22,24,26,28, and 30.
If it randomly selects an attack animation for each attack, then we can say the average animation time for an attack is 25 frames and asjust the delay accordingly. However, we have no idea if it actually *is* random. Center attacks may be more common than high or low ones.
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