an interesting thing I discovered today about doing mock battles.

Selecting the "fight this battle again" option at the end of a battle will give you same seed for the random number generator as the previous battle.

In other words, if you give your unit no commands, clicking "fight this battle again" will make your battles produce *exactly* the same results every time.

So, in doing mock battles, to get a new random seed for your next battle (and thus truly random values), you need to exit to the menu and load the battle again.

This has been creating havoc on our results trying to pin down what the combat effects of skeletons are. If anything needs to be change in the above posts, I will post a correction. So far, no changes to things we have posted (though many changes to things we haven't that we were working on).