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Thread: skeletons and unit balance

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  1. #1
    The Dark Knight Member wlesmana's Avatar
    Join Date
    Jan 2005
    Location
    Indonesia
    Posts
    602

    Default Re: skeletons and unit balance

    Wles..you haven't figured out a trick for editing the impact frame of an animation without compiling skeleton.txt have you? Our mumakil's impact frame needs editing :)
    Can't do that in animation. It has to be defined in descr_skeletons, just like EVT files. It's pretty annoying since if we could just utilize descr_skeletons, we can make custom animations hit correctly and more importantly: have wargs that doesn't sound like horses.

  2. #2

    Default Re: skeletons and unit balance

    Thats what I thought. Thx for response

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