Can't do that in animation. It has to be defined in descr_skeletons, just like EVT files. It's pretty annoying since if we could just utilize descr_skeletons, we can make custom animations hit correctly and more importantly: have wargs that doesn't sound like horses.Wles..you haven't figured out a trick for editing the impact frame of an animation without compiling skeleton.txt have you? Our mumakil's impact frame needs editing :)
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