Results 1 to 28 of 28

Thread: Modelling recruitment (the "mercenary" alternative)

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #21

    Default Re: Modelling recruitment (the "mercenary" alternative)

    I have a different opinion on this matter...

    I'm for the MIC system all the way. Every unit needs time to be recruited, to be trained (at least the most professional units). It wouldn't be good for the game, to be possible to recruit a huge army at the spot, without training time. But I agree that recruiting one unit for turn (3 months) is a slow way to form an army and not very historical accurate. A good way to counter this is to let multiple units to be recruited in one turn (maybe the construction of a "training grounds" to control this) though I think this is impossible to be done in RTW engine and I don't know how M2TW works.


    Raiuga
    Last edited by Raiuga; 09-05-2008 at 19:55. Reason: Stupid last words (should really read before posting=)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO