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  1. #1
    Unpatched Member hrvojej's Avatar
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    Default Re: Calvary, ect, ect

    Single click is not necessary. Walking just helps to maintain the unit cohesion and facing during approach. You can achieve the same results (devastating formed charge) with double clicking, it's just harder to do so if the enemy is on the move and/or the terrain is rugged.
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  2. #2

    Default Re: Calvary, ect, ect

    Quote Originally Posted by hrvojej
    Single click is not necessary. Walking just helps to maintain the unit cohesion and facing during approach. You can achieve the same results (devastating formed charge) with double clicking, it's just harder to do so if the enemy is on the move and/or the terrain is rugged.
    If I'm not mistaken, I think CA has come out and said that the mechanics are different for double and single click, with single clicking being more devastating.

    I've double clicked into stationary units before and I don't get nearly the same effect at all as I do with a single click formed charge, but maybe that's just me.

  3. #3

    Default Re: Calvary, ect, ect

    It should also be pointed out that CA toned cavalry down a bit and made it harder to get those massed charges, terrain unit cohesian, moving targets all have an impact. basically they were trying to avoid the RTW style battles with the massed cav charge wiping everything in its path away. Cav are still powerful when used well and properly they just are harder to use and take some more getting used too.

    And yes CA did say they changed the charge mechanic,any unit if single clicked upon and enemy will walk to within a certain range then begin to charge.


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  4. #4
    Unpatched Member hrvojej's Avatar
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    Default Re: Calvary, ect, ect

    Check the charge threads referenced in the FAQ. Different people have different experience with charge, and double click works perfectly for me if the conditions are right. Single click basically means the unit will be less likely to lose cohesion due to various other factors, and therefore more likely to do a formed charge.
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  5. #5
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: Calvary, ect, ect

    Check the charge threads referenced in the FAQ. Different people have different experience with charge, and double click works perfectly for me if the conditions are right. Single click basically means the unit will be less likely to lose cohesion due to various other factors, and therefore more likely to do a formed charge.
    Smith is correct, CA has stated on the blog what the new charge mechanics are. Double clicking will result in the charge stopping when 10% of something occurs, I forget if it is impact or casualties. Single clicking does not have this limitation. It's not to say that one can't double click and still get an effective charge, it will just not be AS effective as a single click.

    It should also be pointed out that CA toned cavalry down a bit and made it harder to get those massed charges, terrain unit cohesian, moving targets all have an impact. basically they were trying to avoid the RTW style battles with the massed cav charge wiping everything in its path away. Cav are still powerful when used well and properly they just are harder to use and take some more getting used too.
    IIRC these changes were largely in part due to the multiplayer community's complaints about cav spamming. I don't necessarily mind the new charge mechanics, but the unit cohesion from RTW to M2TW to a steep turn for the worse. Keeping my army in formation when moving normal or doubletime is just about impossible, and it's not due to lack of skill either on my part. Still why I (and many others) say that the MP and SP mechanics and stats should be separated, so the MP folks can get the balanced game they want, and the SP types can still have our powerful heavy cav charges like they should be.


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  6. #6

    Default Re: Calvary, ect, ect

    Quote Originally Posted by Whacker
    Smith is correct, CA has stated on the blog what the new charge mechanics are. Double clicking will result in the charge stopping when 10% of something occurs, I forget if it is impact or casualties. Single clicking does not have this limitation. It's not to say that one can't double click and still get an effective charge, it will just not be AS effective as a single click.
    This is the exact quote I think you're looking for from CA:

    Regarding the new charge mechanic, there are two charges available to a cavalry unit: a formed charge which allows for most of the unit to charge into a target; and an unformed charge which stops the charge after 10% of the soldiers within that unit have made contact with the target. In RTW this wasn’t as much of an issue because cavalry did not have long lances and as such did not require two significantly different charge abilities. The M2TW charge system allows you to have a very powerful charge if you do everything right and a light charge if you don’t.

    The triggers for a formed (powerful) charge include:

    Line up the cavalry parallel to the target
    Utilize a long straight run up toward the target
    Prioritize stationary targets as moving targets may result in a last second turn and reform

    The triggers for an unformed (weak) charge include:

    The unit is spread out just before charging
    The charge is issued while too close to the target
    The charge is issued when the unit isn’t facing the target
    The player changes direction just before the charge• The target moves and turns just before being hit
    I think it is apparent, too, if you highlight your cav while it's moving. Single clicking will make it switch from "Marching" to "Charging" once it gets in range and there is a distinct lance lowering animation before the charge occurs. IIRC, a double clicked running charge always says "Marching."

    That being said, I have seen bodies fly in the air double click charging before, but I've never had it with the effect of single clicking. Just test 1 heavy cav vs. 1 peasant with the peasant defending in both circumstances.

  7. #7

    Default Re: Calvary, ect, ect

    I think it is apparent, too, if you highlight your cav while it's moving. Single clicking will make it switch from "Marching" to "Charging" once it gets in range and there is a distinct lance lowering animation before the charge occurs. IIRC, a double clicked running charge always says "Marching."
    I was wrong about that one. Sorry.

    I guess it is just a question of what is more reliable. Out of all my play experience, single clicking has always been mroe devastating for me.

  8. #8
    Unpatched Member hrvojej's Avatar
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    Default Re: Calvary, ect, ect

    Quote Originally Posted by Agent Smith
    This is the exact quote I think you're looking for from CA
    Note that it doesn't say that you need to single click to get it done. With a single click it just more probable that everything will work out right. I've pulled off great charges with double clicking, it's just difficult to do in many circumstances. Decreasing the range at which the units starts to charge helps though.
    Some people get by with a little understanding
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  9. #9

    Default Re: Calvary, ect, ect

    Quote Originally Posted by Whacker
    Smith is correct, CA has stated on the blog what the new charge mechanics are. Double clicking will result in the charge stopping when 10% of something occurs, I forget if it is impact or casualties. Single clicking does not have this limitation. It's not to say that one can't double click and still get an effective charge, it will just not be AS effective as a single click.
    Not entirely true. You CAN have a double click charge that is as effective if not more so than a single click charge, but its rare. It does happen though, in my experience more often with trained troops who will hold cohesion together while cantering.

  10. #10
    Festering ruler of Insectica Member Slug For A Butt's Avatar
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    Default Re: Calvary, ect, ect

    Do better trained troops keep better cohesion? I was under the impression it was just a game mechanic, not something that some cavalry were better at than others.
    Personally I prefer the way charges work now. Get it right and no infantry will stand in your way, but get it wrong and you'll be chopped down... that's the gamble. And single click seems much more reliable for a formed charge in my opinion.

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