The charges work quite well now I think, except that you need a lot of luck to pull off a good charge even if your troops are perfectly aligned... At least it seems so now. I don't really like the fact that charging-pulling back-charging routine requires 4-5 steps to work, though, as I prefer to focus on the tactical aspect instead of whack-a-molesque unit juggling skills. One step forward with the command system, and two steps back, I'd say.
How about charging units in loose formation and running away from your charge? Are they still as silly in 1.2 as even in 1.1? I for one hate the idea of losing half my mailed knights to a unit of peasant archers, who turn their tail and run away in a loose formation until my "charge" hits, after which they just take their fruit knives and cut the poor hoarsemen to ribbons... Just asking, there are enough critical threads on this subject so I won't complain any more...
Bookmarks