Lucky_Shotz 17:09 04-26-2007
I have lots of questions, and before you start saying "go look at the scriptorium", i have looked thoroughly through all of the pertanent ones. these questions come from lack of ny previous answers. if i have missed something in those files, then go ahead an redirect me!
First, I have followed the directions for adding more hidden resources, but whenever i have the game generate a new map.rwm, the game will not run, it crashes when i click on a faction to start the imperial campaign. I noted that whenever I do this map.rwm thing, 2 files appear in the creative assembly file.
1 is corrected_regions.tga or some such name, and I don't remember what the other one is. I have changed territory ownership in descr_strat.
Is it possible that I need to replace descr_regions with this new file...corrected_regions? I know its not part of the bi patch. I really would like to add some hidden resources.
Second question, what programs are needed to mod Rome Total War's every useful aspect? I want to go into depth with my modding but lack any of the necessary programs except notepad
Can the Marian Reforms be assigned to a date? i think its currently assigned to getting a huge city, but i want to change this to 107BC
Can you have more than 20 factions in Rome, they need not be playable, but will the game allow it?
Can the Marian Reforms be scripted or triggered to change all pre Marian Reform units to legionaries in your armies?
What files need changing to add new factions from scratch, including units? Will this also allow me to port existing factions from BI into Rome(Sarmations)?
Can the game's starting and ending dates be changed? easily?
And lastly, is it possible to have four turns per year, and is this relatively easily modded, and what files would this be changed in?
thanks for all of the help!
Originally Posted by
Lucky_Shotz:
I have lots of questions, and before you start saying "go look at the scriptorium", i have looked thoroughly through all of the pertanent ones. these questions come from lack of ny previous answers. if i have missed something in those files, then go ahead an redirect me!
Not only the Scriptorium, did you check the modding answers too ?
Originally Posted by :
First, I have followed the directions for adding more hidden resources, but whenever i have the game generate a new map.rwm, the game will not run, it crashes when i click on a faction to start the imperial campaign. I noted that whenever I do this map.rwm thing, 2 files appear in the creative assembly file.
1 is corrected_regions.tga or some such name, and I don't remember what the other one is. I have changed territory ownership in descr_strat.
IICRC, hidden ressources require descr_strat (hidden ressource in the beginnig of the text file) and descr_region modding
about "corrected_regions.tga", you don't need to modify it (if this file is out of the data folder, like in VBM for instance)
"I have changed territory ownership in descr_strat" Did you replace the garrison units too ?
Shoot ! I messed up EDB and descr strat. though I had the right part in mind, what I told you was quite misleading?
sorry
Originally Posted by :
Is it possible that I need to replace descr_regions with this new file...corrected_regions? I know its not part of the bi patch. I really would like to add some hidden resources.
BI ? I don't think there's anything different in BI from RTW (engine wise)
Originally Posted by :
Second question, what programs are needed to mod Rome Total War's every useful aspect? I want to go into depth with my modding but lack any of the necessary programs except notepad
vercingetorix Xpack extractor, some photoshop like programs and lots of patience, method and backups.
Originally Posted by :
Can the Marian Reforms be assigned to a date? i think its currently assigned to getting a huge city, but i want to change this to 107BC
Reforms are also linked with the presence of imperial palace on italian soil
Originally Posted by :
Can you have more than 20 factions in Rome, they need not be playable, but will the game allow it?
21 plus 1 rebel faction, hard coded IIRC
20 plus rebel... you should better listen to the other, wiser octopus here.
Originally Posted by :
Can the Marian Reforms be scripted or triggered to change all pre Marian Reform units to legionaries in your armies?
I don't think so; if it were possible, the script should be sooooo long, I mean, in a first part, disbanding some armies, and recognizing which one to disband and in a second part creating new armies (that's possible) with the same composition (that is not)
Originally Posted by :
What files need changing to add new factions from scratch, including units? Will this also allow me to port existing factions from BI into Rome(Sarmations)?
I pass, sorry
Originally Posted by :
Can the game's starting and ending dates be changed? easily?
yup, descr_strat, begin and end year
Originally Posted by :
And lastly, is it possible to have four turns per year, and is this relatively easily modded, and what files would this be changed in?
simple answer: four turns a year mod, in download section
implementing the 4TaY over another mod is another story
Originally Posted by :
thanks for all of the help!
you're welcome
I just hope I haven't made any mistakes
Originally Posted by :
I just hope I haven't made any mistakes
I knew it... sorry
I'll try harder next time
Dol Guldur 18:31 04-26-2007
If you look in the tutorials and do a search on the threads you will find the answers to all if not all of these. And you cannot add new visible resources, only modify existing ones.
Originally Posted by
Lucky_Shotz:
I have lots of questions, and before you start saying "go look at the scriptorium", i have looked thoroughly through all of the pertanent ones. these questions come from lack of ny previous answers. if i have missed something in those files, then go ahead an redirect me!
First, I have followed the directions for adding more hidden resources, but whenever i have the game generate a new map.rwm, the game will not run, it crashes when i click on a faction to start the imperial campaign. I noted that whenever I do this map.rwm thing, 2 files appear in the creative assembly file.
1 is corrected_regions.tga or some such name, and I don't remember what the other one is. I have changed territory ownership in descr_strat.
Is it possible that I need to replace descr_regions with this new file...corrected_regions? I know its not part of the bi patch. I really would like to add some hidden resources.
To add a new hidden_resource you need to edit two files
1) EDB
2) descr_regions.txt (to give the new resource to regions)
Originally Posted by Lucky_Shotz:
Second question, what programs are needed to mod Rome Total War's every useful aspect? I want to go into depth with my modding but lack any of the necessary programs except notepad
You need a textediting program (notepad/wordpad/etc), a program capable of editing .tga and .dds files (photoshop/gimp/paintshop pro), and a moddeling program (3dsmax is the one you need to use)
Note: For the graphics program you will probably need a dds plugin as the won't by default regocnize a dds file
Originally Posted by Lucky_Shotz:
Can the Marian Reforms be assigned to a date? i think its currently assigned to getting a huge city, but i want to change this to 107BC
Unfortunately not. Marius reforms happen when a city with the hidden_resoruce italy builds an Imperial Palace.
Originally Posted by Lucky_Shotz:
Can you have more than 20 factions in Rome, they need not be playable, but will the game allow it?
21 factions is the maximum, but this must include the slave faction, so 20 other factions.
Originally Posted by Lucky_Shotz:
Can the Marian Reforms be scripted or triggered to change all pre Marian Reform units to legionaries in your armies?
Don't know but I don't think so. Pre-marian units do not "upgrade" to legions, they must be replaced (i.e. disband then rebuild), you might be able to script that but . . .
Originally Posted by Lucky_Shotz:
What files need changing to add new factions from scratch, including units? Will this also allow me to port existing factions from BI into Rome(Sarmations)?
Umm, lots of files.
You'll need to do all the textures and any models requried for the new faction.
-descr_stat.txt & other text files in the campaign folder
-EDB
-EDU
-DMB
-sm_factions.txt
-various files that display in game text
-the faction symbol tgas
-.rsd files for faction symbols
You'll also need to remove all references to the faction you are replacing.
Originally Posted by Lucky_Shotz:
Can the game's starting and ending dates be changed? easily?
Yes, if you open descr_stat.txt you will see the starting and ending dates just after the faction lists at the top.
Originally Posted by Lucky_Shotz:
And lastly, is it possible to have four turns per year, and is this relatively easily modded, and what files would this be changed in?
There is a 4 turn per year script that has been created, if you search for it you should be able to find it.
Originally Posted by Lucky_Shotz:
thanks for all of the help!
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