Stars: +morale to nearby troops, rumoured attack bonus to nearby troops (also grants night fighter in BI/MTW2, but not relevant here)
Morale: +morale to ALL troops in battle under his command
Stars: +morale to nearby troops, rumoured attack bonus to nearby troops (also grants night fighter in BI/MTW2, but not relevant here)
Morale: +morale to ALL troops in battle under his command
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
The Command requirement for Night Battles is also present in cunctator's mod, and I believe it will stay that way for our next build. I might lower the threshold though.
What I would like to know is why AI generals have command stars that don't quite match up to what their traits say. Are they getting "hidden" traits that raise command somehow, while the human-controlled faction doesn't?
Proud Strategos of the
Yes, we've said that thousands of times already.
The general I develop is usually talented, victor, conquering hero, very confident troops, bla bla bla to eternity, all goodies. Even then, I usually don't get past 3 or 4 stars and I've made endless battles. And then, I just see the AI roaming around with 8 stars generals. That gets me depressed, I'd like to see some of the work returned, and it's pretty seeing all those stars.
You do get that return, but not in command stars. Instead, you get them in traits.
Seriously, take a look through what your general has.
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