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Thread: Two Huge Eleuthori Navy Pops Up Out of Nowhere

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  1. #1

    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Eleutheroi land stacks spawn throghout the game, why shouldn't naval stacks do the same?

  2. #2
    Member Member Intranetusa's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Quote Originally Posted by Dan_Grr
    Eleutheroi land stacks spawn throghout the game, why shouldn't naval stacks do the same?
    because Eleutheroi spawns a few units at a time...not spawn 2 gigantic veteran fleets in a single turn. I've been clearing out small pirate fleets around the region, so this is probably not several pirate fleets merging into one unit.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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    Member Member Roy1991's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Quote Originally Posted by Dan_Grr
    Eleutheroi land stacks spawn throghout the game, why shouldn't naval stacks do the same?

    Because it's a lot easier to defeat a full stack army than a full stack navy.
    You need a navy a lot bigger than the pirate navy to defeat it (because of the pirate's experience & command stars).
    Just think of the enormous costs to create & maintain such a navy.
    And don't forget the messed-up auto-resolve...

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    Member Member Tuuvi's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    there is a file where you can change the spawn rate of pirates and rebels, but I can't remember which one it is.

    Edit: did a search and I found out which one it is.


    Quote:
    Originally Posted by Zenith Darksea
    Right, I've managed it, and it's not hard to do actually. Go into descr_rebel_factions in the Data file, scroll down until you find Rebel Faction: Bandits, and you'll see there's a line that reads something like 'frequency' or 'chance of appearing' or something like that. It's currently set to 15 (I'm sure it was 20 in the original RTW though...). Basically, the higher the value, the lower the chances of bandits appearing. I halved the chances by increasing the value to 30. Ramp it up to 100 though and you'll practically never see them again.
    Last edited by Tuuvi; 04-27-2007 at 00:10.

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    Member Member Intranetusa's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    I have no problem with the pirate spawn rate...I was just suprised because this spawn was so sudden & there were so many..so I wondered if there was a glitch or something... :D
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  6. #6

    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    If you're playing with the "civilized" factions (greeks for eg) you don't need more ships. You just need 2 or 3 of your own regular ships to destroy several boats. I usually win these fleets with 3 ships of my own. I can't do the same with Lusotanna, as they have shitty boats.

  7. #7

    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    They might have come from the North Sea; usually the pirates there start bunching up as they keep spawning with nobody up there to kill them off.

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    EB Beta Tester & Sex Slave Member Brightblade's Avatar
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    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    f34r Admiral Buggerrandimnozzzz and Admiral Panda the Great, rawr!11!!


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    Member Member LennStar's Avatar
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    Default AW: Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Quote Originally Posted by JeffBag
    They might have come from the North Sea; usually the pirates there start bunching up as they keep spawning with nobody up there to kill them off.
    Thats very likely. I had 4 or 5 big fleets (more than 10 ships, 2 nearly full) one day coming down the west side of spain one after the other and several smaller fleets beyond them. Around 100 pirate ships in 2-turn distance.
    They killed my huge-army-with-general that was on a 2-ship fleet in the first attack.

  10. #10

    Default Re: Two Huge Eleuthori Navy Pops Up Out of Nowhere

    Quote Originally Posted by Lignator
    there is a file where you can change the spawn rate of pirates and rebels, but I can't remember which one it is.

    Edit: did a search and I found out which one it is.


    Quote:
    Originally Posted by Zenith Darksea
    Right, I've managed it, and it's not hard to do actually. Go into descr_rebel_factions in the Data file, scroll down until you find Rebel Faction: Bandits, and you'll see there's a line that reads something like 'frequency' or 'chance of appearing' or something like that. It's currently set to 15 (I'm sure it was 20 in the original RTW though...). Basically, the higher the value, the lower the chances of bandits appearing. I halved the chances by increasing the value to 30. Ramp it up to 100 though and you'll practically never see them again.
    im pretty sure you still get them quite a bit on 100. 100 is not the max you can put in. you can set it as high as 99999999999 or even more.

    on the subject of navies, i really think they hinder the AI. they dont even dont use the navies they own for anything useful, but they still build a lot of them, which due to the very high upkeep costs, drains money away from doing more useful things, like funding elite armies (rather than full stacks of militia).

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