Yes, I guess I was lucky with it.Originally Posted by pezhetairoi
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Does nobody find it strange to have a navy just in the middle of the belgian continental land mass?
Yes, I guess I was lucky with it.Originally Posted by pezhetairoi
![]()
Does nobody find it strange to have a navy just in the middle of the belgian continental land mass?
I'm a newbie - currently in the middle of my first game - so maybe what I'm seeing is a fluke. Anyway, it seems that the Eleutheroi on Gotland are churning out ship after ship, and I have the impression most of those ships move out to the Atlantic after a while. My guess would be that after they've put a strong stack of units into their Gotland city, they focus on building ships, and move them along the coast. They've even blockaded a port of mine for a couple of turns!
That's interesting.
In my 0.80 Casse campaign I noticed that the Eleutheroi fleets seemed to come down the English Channel from the North Sea in convoys of 4 to 6 fleets. I assumed they were patrolling - but it looks like they were just heading for the Med!
I assumed the boats were being created by scripts. Every time I built a fleet (the Casse could only build ships in south-east Ireland and north-Cornwall), it would be caught crossing the Channel by 3 or 4 enemy fleets.
What would generally happen is that I would beat the first fleet with heavy losses. The second would then beat me, and my retreat would fail to take me out of range of the third fleet, which administered the coup-de-grace. The whole process felt rather like being run over by a bus.
I thought that if I kept building fleets, the Eleutheroi would eventually run out of boats. Looks like I was wrong.
I ended up conquering Gaul almost entirely with troops recruited locally - it was just too expensive to recruit a new fleet for every stack of elites I wanted to transport across the Channel.
Last edited by Juvenal; 05-04-2007 at 13:34.
Interesting :)Originally Posted by Juvenal
The pirate fleets aren't created by script. They just randomly spawn and then conjugate. When there are no (non-pirate) fleets or all fleets are in port, they gather (usually in the Baltic, Adriatic, Persian Gulf, or the Danube delta). Once a fleet (especially yours) leave a port, they 'see' it, no matter where they are, and they will sail full speed to attack it. Once your fleet is gone or back in port they conjugate in their normal areas again. They just seem to come out of nowhere...
There's a fleet ON LAND. Isn't that a... erhh... noteworthy glitch?
OK! I thougt this was something spectactular...![]()
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109 units of Small Pirate Fleet, Great Pirate Fleet, and Sea Warriors...
Looks like my admiral is about the gain a lot of command stars :D
OMG!!!!First fleet:
Second fleet:![]()
Remember that in EB each boat means on full fleet and not an single boat!!!!
That seems an little non historical, lol...
Or maybe the persian embire got himself eleutheroi... So you should call Leonidas and the 300's spartan supermans![]()
Last edited by LusitanianWolf; 06-26-2007 at 15:06.
Are they just spawning like this, or are they combining?
If they are combining, is there some way to keep Eleutheroi fleets from forming masses over a certain size, or at all? I mean, I don't see small Eleutheroi armies banding together to form super-massive armies.
The Lord of Fire
They are combining to form those fleets. There has been dicussion of altering them because they shouldn't be as big of a problem as they currently are.
The problem is that the fleet wander a bit then get stuck somewhere like the Baltic. If rebel armies had nowhere to go, nothing to attack, and nothing to defend, they would collect in a few random places too.
So could you maybe script the creation of AI navies to give them a target, and at the same time keep their numbers down a bit?
Asia ton Barbaron The new eastern mod for eb!
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And feed them XP ? Yikes.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
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XP dosen't make so much difference to ships as they ahve higher stats than normal units, but yes, I take your point.
Asia ton Barbaron The new eastern mod for eb!
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I was really thinking more of the admirals. Command stars are important in autocalc right ?
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
In my present campaign , i am controling all ports at Caspian Sea..but can't make any ships...
Needless to say all of my ports are under permanent pirate blockade for last 20+ years = waste of money for building all of them + no port trade income
I think those pirates ships are bit to much prone to multiplying, hehe
Have you checked the maps in the Guides and AAR section of the forums? One of them shows the provinces you can build a military port to construct ships.Originally Posted by mlp071
The Hellenic factions have the easiest time in dealing with piracy. All they need is to upgrade their military port to the highest level. Then build one Huge Polireme for anti-piracy patrol.
Works like a charm. My triple silver chevroned Epirote admiral has sunk all the pirates in the med. Along with the fleets used by the AI factions.
Yeah i can make transport ship in Black sea and Meditteranean, as Sauromatae..maybe if i go with different goverment in Caspian i can do same..Originally Posted by The Errant
Still they are not match for several pirate ships..All pirates have 3+ units in their fleet. And i don't use auto_win feature.
I was just about to say that about half of the Eleutheroi navies originate in the Baltic and North Sea. Roy1991's picture pretty much got there first. That's why I almost always turn the frequency of their spawning to the bare minimum. Compared to their land-locked counterparts, the navies face very little opposition, esspecially in the first few turns. As such in many of my games there's an abundance of HUGE rebel navies with VERY experienced admirals and more than their fair share of gold chevrons. It makes things interesting, I suppose.. but it's hardly realistic. Pirate fleets are few and far between in history, and really shouldn't crop up every couple of years as they do in EB.
When Adam delved and Eve span, Who was then the gentleman? From the beginning all men by nature were created alike, and our bondage or servitude came in by the unjust oppression of naughty men. For if God would have had any bondsmen from the beginning, he would have appointed who should be bound, and who free. And therefore I exhort you to consider that now the time is come, appointed to us by God, in which ye may (if ye will) cast off the yoke of bondage, and recover liberty. - John Ball
Few and far between? they are now, but until the last 200 years or so they were just the opposite.Originally Posted by Justiciar
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Piracy was pretty much universal, true. But it impacted trade, not war-fleets, which pirates stayed the Hell away from. Only Early Modern "pirate states" like the city-havens of the Barbary Corsairs or the fig-leaf "privateers" of the Europeans (whose vessels tended to be little short of privately owned and at least partially state-backed warships themselves) had afloat enough ironmongery to even consider taking on military ships, and normally preferred to rather chase merchantmen anyway.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
I just think of them more as the Navies of the Eleutheroi kingdoms than pirates, but even then they shouldn't be banding together like they do
The Lord of Fire
True, prehaps a decrease in pirate stats is called for then? Or an increase of regular navie's stats?Originally Posted by Watchman
Asia ton Barbaron The new eastern mod for eb!
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Roma Victor!
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Just kill the spawn rate. If left at standard level they just take away from the game. The A.I should not be punished for trying to use a navy, since it's hard enough to get them to do that without BI.
I seem to rememeber in Vannila a signifigant amount of naval activity, what has happened to stop this working in eb? Or am I just imagineing this?
Asia ton Barbaron The new eastern mod for eb!
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My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
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Oh well money for building 5 ports well wasted , heheOriginally Posted by MarcusAureliusAntoninus
Vanila= run over your rebel neighboor with ease..... EB= fight hard your rebel neighboorOriginally Posted by Pharnakes
I found EB way more interesting
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Last edited by mlp071; 06-28-2007 at 01:08.
Well yes, obviously EB is better, but I don't see what you mean, you seem to think that I was in some way attacking eb, far from it, I was just ondering about peoples thoughts on the relative degrees of nava activity in vannila compard to eb, or even other mods.Originally Posted by mlp071
Asia ton Barbaron The new eastern mod for eb!
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My red balloons, as red as the blood of he who mentioned Galatians.
Roma Victor!
Yous ee gishes?
Originally Posted by Pharnakes
Oh no , i didn't understood that way![]()
..It's just the fact that Rebels gets more money in EB then Vanila or some other mods, ships are (i think ) more costly to build and upkeep and repop times for rebels are faster...Which is fine since it makes them more challenging imho
Thats what i meant, not that you said something against EB, sorry for misunderstanding...
Last edited by mlp071; 06-28-2007 at 03:19.
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