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Thread: Several questions about strat map models

  1. #1

    Question Several questions about strat map models

    How do I change the strat map models of cities and watchtowers? As in I already have the cas files created, just unsure of how to implement them ingame (Do I set the parent for all vertices as the scene root?)


    Also (I think EB has this) how do I make each faction have their own strat map characters rather than grouping them by culture, if it is possible at all?
    ________________________________________________


  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Several questions about strat map models

    The having separate strat map characters bit is easy just treat descr_model_strat.txt the same way as descr_model_battle.txt and add a new 'type' for each of the factions, eg:
    type BI_sm_albion_general
    skeleton strat_named_with_army
    scale 0.7
    indiv_range 40
    texture empire_west, bi/eod/data/models_strat/textures/BI_unit_albion_general.tga
    model_flexi_m bi/eod/data/models_strat/BI_unit_Albion_general_lod1.cas, max

    and reference that type in descr_character.txt:
    faction empire_west
    dictionary 15
    strat_model BI_sm_albion_general
    battle_model general_albion
    battle_equip gladius, chainmail shirt helmet and rectangular shield


    can't help on first question though (don't even know what a vertex is in this context)
    Not used mods before? Looking for something small and fun?!
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  3. #3
    Notepad user Member Red Spot's Avatar
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    Default Re: Several questions about strat map models

    I "think" the answer to the first question might be in "descr_cultures"

    from the file;
    port_sea data/models_strat/residences/roman_port_03_sea.CAS
    watchtower data/models_strat/residences/watchtower_roman.CAS, watchtower_roman
    watchtower_cost 200
    spy spy.tga spy_info.tga spy.tga 350 0 1


    as you can see here they set the model and cost for watchtowers, tough its on a per culture basis and I doubt you can change them per faction (than again I'm not even sure the above entry is actually correct)


    G

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