I haven't tried it but I wonder if you also need the
options bi
line in descr strat? According to this guide https://forums.totalwar.org/vb/showthread.php?t=59950
you needed that and the night battle line in RTW.
I haven't tried it but I wonder if you also need the
options bi
line in descr strat? According to this guide https://forums.totalwar.org/vb/showthread.php?t=59950
you needed that and the night battle line in RTW.
Not used mods before? Looking for something small and fun?!Download the:
I'm not getting time to put together updates for the first post but if anyone wants to post an addition to the opening post then please post it and label it as such and I will include it. Remember to only submit tried and tested things. Thx
We have fixed immortal trait bug..
Follow the link
“Give me a place to stand and with a lever I will move the whole world.”
Is the faction limit the same as in RTW.exe (21)?
And does Alexander support superfactions, senate events and civil war?
Roman_Man#3: Make sure you don't have any RGB 0,0,0 tiles in your map_heights, should cause a CTD if you have any.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #New Medium Wooden Walls#
#EDB/DS Unit Ownership Validator# #DS Name Validator#
Well, if you have any other questions, feel free to PM me.
"If you want epic, try using logic with your girlfriend."
#Complete Guide to BPI - Model INFO# #New Medium Wooden Walls#
#EDB/DS Unit Ownership Validator# #DS Name Validator#
can ATW have emergent factions?
It doesn't support hording so I don't think so. Factions that emerge like the Slavs in BI have to be horde nations.
Some other method like shadowing might work in it though.
Not used mods before? Looking for something small and fun?!Download the:
the romano-britons arent a horde nation, and they spawn on event just like the slavs. and what about the spawns_on_revolt, could that work in ATW?
The Romano_british emergence depends on hard coded triggers and the faction name "romano_british" - I seriously doubt the hard code for that is active in Alex, but you could try, you'd need to internally re-name a faction to find out though.
The spawned_on_revolt faction (ostrogoths) was a horde faction, I suspect it needs to be.
Shadowing ala empire_east and empire_east_rebels might work but that isn't quite the same thing.
Someone else might know more about this - I just know I tried getting a BI mod to run under Alex and first thing it fell over on was not recognising the horde sections in descr_sm_factions.
Not used mods before? Looking for something small and fun?!Download the:
Ok, thanks guys. Looks like I'll attempt a port to BI
is the emergent factions syntax the same as in BI, and how do you add loyalty?
Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!
Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
Ō zein', angellein Lakedaimoniois hoti tēide
keimetha tois keinōn rhēmasi peithomenoi.
Go, thou that passeth, to the Spartans tell
That as per their orders, here we fell.
As explained a few posts above, most of the emergent faction syntax won't work as horde nations aren't possible. As DimeBagHo explained shadowing will though, and that syntax in descr_sm_factions would be the same.
I think if you add shadowing it triggers loyalty, as that is part of what determines when characters rebel to shadow faction. Look at a BI descr_strat, there is line near top
rebelling_characters_active
which you probably need in your version.
You may also have to alter the interface files to get the loyalty logo.
To make loyalty more meaningful and give most starting generals a base level you will may need to look at the traits and copy over, or assign new ones that give a loyalty bonus / reduction. There are tutorials in the scriptorium about adding / changing traits.
Not used mods before? Looking for something small and fun?!Download the:
whats the syntax for telling ai factions not to attack other factions?
does this go at the end of DS?
and finallry, does this stop those factions from ever attacking, or does it "wear off" after awhile?
For example:
The command is supposed to halt a faction from attacking other(s) until attacked, but afaik an attack can still happen, due to the hardcoded mechanism the AI uses to choose enemies...Code:faction egypt, trader mao ai_do_not_attack_faction gauls, scythia, pontus denari 20000
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
How do you change the movie that plays behind the menu? I know its the "dump0000" file, and I've tried changing it, but it always overlooks the one I add and uses the vanilla RTW movie.
*If* it can be done, then you should probably put it in the mod pak. if it doesn't work from there (which I think will be the case) then you just can't have both yours and the vanilla one and you'll have to go with -nm. Otherwise you can mod the .lnt.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
It can be done, it was done in LOTR-TW which is on alexander.
My bad, sorry. Yes indeed, LotRTW has its own dump0000, in its own menu folder.
Last edited by Aradan; 02-17-2008 at 17:44.
Norman Invasion - The fate of England lies in your hands...
Viking Invasion II - Unite Britain in the best TW campaign ever!
Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland
isnt that the opening movie youre talking about roman_man#3?
i was talking about the looped movie clip that plays on the main menu, unless thats what you meant then disregard this
still when i replace the vanilla dump0000 with a different one, it always uses the vanilla one in the root rtw menu folder. editing the .lnt didnt work for me either
Bookmarks