Well Alexander of course only has one campaign so my modded campaign didnt work; which was from RTW
Well Alexander of course only has one campaign so my modded campaign didnt work; which was from RTW
Nîn o Chithaeglir
lasto beth daer;
Rimmo nîn Bruinen
dan in Ulaer!
from Wlesmana. Faction-specific mercs does not work in BI (and probably not RTW either).The biggest difference between ALX and vanilla or BI is the hard coded limit on DMB. I have 330 entries in my mod and I haven't found the maximum number yet. BI and vanilla is limited to 250 entries.
The next big thing is, of course, the unique general models. You can have battle and strat model and portraits that cannot be used by any other general in the game.
Then there is ai_do_not_attack_faction in descr_strat, which prohibits the AI to attack certain factions, except when they're at war.
Another one I'm unsure if it's limited to ALX: the faction specific mercenaries. In ALX, you can specify regional mercenaries to be recruitable only by certain factions.
However, ALX cannot use the features of BI such as hording, shield wall, schilstrom and swimming.
One comment and one question to Wlesmana.
Comment) I have noticed when modding ATW, that there is a lot of comments and things crossed off from the devs. I would just like to make a point to say that in files such as EDU.txt, do not be intimidated by all the lines saying stuff like:
;based off of: *insert vanilla unit here*
and stuff like that
Question) Wlesmana, did you have any difficulty porting Lotr - TW from RTW to ATW? I am wondering how difficult it is.
Thanks,
RM3
I never noticed the crossed out comments until you mentioned it. I wiped out all the EDU entries before adding my own.
It's not hard to port RTW to ALX since they're basically the same except for a few extra features for campaign. It's easier than, say, porting RTW to BI or vice versa. All the factions are the same and map system is also the same (no religion, loyalty, etc). Virtually all the new features of ALX are campaign based, aside from the higher DMB limit.
I have two problems with running mods with alexander.exe
1.All my generals are immortals, and can die only in combat. Anybody know how to fix it?
2.A can't run mods with "-mod:" command. It CTD when I click on imperial campaign, but I launched a BI with alex.exe when a use "-mod:bi". I think that provincial campaign not supported with alex.exe
I can have provincial campaigns with ALX, but the text in the menu would get jumbled up with the tournament battle feature, unless I edit Rome.Int I guess. In ALX, the main campaign is in the folder of Alexander and not imperial campaign.
-mod also works fine for me.
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