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Thread: GUIDE: Specifics of Modding Alexander - TW

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  1. #1

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    I have two problems with running mods with alexander.exe
    1.All my generals are immortals, and can die only in combat. Anybody know how to fix it?
    2.A can't run mods with "-mod:" command. It CTD when I click on imperial campaign, but I launched a BI with alex.exe when a use "-mod:bi". I think that provincial campaign not supported with alex.exe

  2. #2
    The Dark Knight Member wlesmana's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    I can have provincial campaigns with ALX, but the text in the menu would get jumbled up with the tournament battle feature, unless I edit Rome.Int I guess. In ALX, the main campaign is in the folder of Alexander and not imperial campaign.

    -mod also works fine for me.

  3. #3
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Is it possible to play Alexander with BI (or RTW) using the -mod: command ?

    If yes, are there any noticible differences ?

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  4. #4
    The Dark Knight Member wlesmana's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Yes, and no.
    Yes, you can play Alexander with RTW's exe, but you have to trim down DMB because it's over 250 entries. The same with BI's exe. As for the campaign, you'll need to edit some stuff too, like mercenaries and ai_do_not_attack_faction line.

    I can't tell if there's any noticeable difference. ALX is pretty much RTW with some extra features (and higher DMB cap). If you're not using any of the features, then I doubt it'd be any different.

  5. #5
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Initial post updated. Keep the discussion going guys! :)
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  6. #6
    Wimpy of the Sore Ass Member WImPyTjeH's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Could someone specify what the differences (in the TXT) files are for the campaign map, please ? (Not detailed, just a short description)

    I'm getting kinda interested in Alx. (I still have to buy it so I can play LotR:TW )

    W
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    Burns: I still have a hard time figuring out what the heck his name is or means...
    Apoc: Yes, I have wondered that, as well. A Google search brought up:
    Wimpy Tjeh: The great Belgian warrior, most famous for dropping his pants at the Battle of Someplaceinbelgumandnotinthenetherlands, and shouting to the Roman archers: 'Here's a target for jeh!' Also known as Wimpy of the Sore Ass.

  7. #7

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    * Immortality trait can ensure that named characters do not die of natural causes
    Named characters don't die even without immortality trait. The problem is that I don't know how to make them mortal.

  8. #8
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Quote Originally Posted by wlesmana
    I can have provincial campaigns with ALX, but the text in the menu would get jumbled up with the tournament battle feature, unless I edit Rome.Int I guess. In ALX, the main campaign is in the folder of Alexander and not imperial campaign.

    -mod also works fine for me.
    I am having a severe problem with the provincial campaign in Alexander. I solved the jumbled text by editing Rome.lnt - an adventure in itself! - but now I get a bad crash when trying to start it.

    I have a provincial campaign folder located in alexander/data/world/maps/campaign, sitting next to the Alexander folder. For the time being, it contains exactly the same contents as the Alexander folder itself.

    Clicking "Provincial Campaign (Unused)" on the menu takes me to the campaign selection screen, where the game recognises the new provincial campaign and allows it to be highlighted. However, clicking the "continue" arrow causes a hard CTD with a windows "appcrash" error message. The crash leaves major graphical problems in windows, requiring a log-out and re-log-in to solve.

    What am I doing wrong? I have successfully created a provincial campaign for BI and never encountered anything this bad!
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  9. #9
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    The crash leaves major graphical problems in windows, requiring a log-out and re-log-in to solve.
    Weird and nasty - the only thing that ever did that to me was problems with the preferences file changing things in ways my graphics card didn't like, preferences should be set above data level though so can't see how that could cause any problem with provincial campaign only.

    One quick test that might be worth trying; move folder to
    alexander/data/world/maps/campaign/custom/....
    I found BI worked better with that to get descriptions to show up, so might be where provincial campaigns are meant to work from.
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  10. #10
    Enforcer of Exonyms Member Barbarossa82's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Thanks for the suggestion, Makanyane. Putting it it a "custom" folder did seem to improve matters, but not hugely. I got the faction description up for the first time, but the game still crashes when I try to get to the faction selection screen. No graphical weirdness this time though, just a CTD and "appcrash" windows error message.

    My guess is that I've somehow left out a file that the game needs to see in order to construct that screen, but I can't imagine what.
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  11. #11

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Did you know if it is possible to fight night battles in ATW? If so, what do you need to include this feature in a mod?

    I have troubles getting night battles in the mod LOTR-TW, using ATW.exe. I have seen that ATW includes the traits noctophobia/noctophilia, so I guess it should be possible.
    I have tried adding the trait NightBattleCapable (+1 to night command) and giving it to all characters, but the choice to fight at night still does not appear.
    We have also added the command "night_battles_enabled" at the start of the descr_strat.txt. Am I missing something else?
    Could someone confirm if he has seen a night battle under ATW?

    Thanks in advance.

  12. #12
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    I haven't tried it but I wonder if you also need the
    options bi
    line in descr strat? According to this guide https://forums.totalwar.org/vb/showthread.php?t=59950
    you needed that and the night battle line in RTW.
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  13. #13

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Alexander is really starting to tick me off. I have a map ready to be put in, but it doesn't load on ATW. It works fine with RTW, but not Alexander.

    Do I need something special to put into the map to make it run?

  14. #14
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: GUIDE: Specifics of Modding Alexander - TW

    is the emergent factions syntax the same as in BI, and how do you add loyalty?
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