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Thread: GUIDE: Specifics of Modding Alexander - TW

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  1. #1

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    For example:
    Code:
    faction	egypt, trader mao
    ai_do_not_attack_faction gauls, scythia, pontus
    denari	20000
    The command is supposed to halt a faction from attacking other(s) until attacked, but afaik an attack can still happen, due to the hardcoded mechanism the AI uses to choose enemies...

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  2. #2

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    How do you change the movie that plays behind the menu? I know its the "dump0000" file, and I've tried changing it, but it always overlooks the one I add and uses the vanilla RTW movie.

  3. #3

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    *If* it can be done, then you should probably put it in the mod pak. if it doesn't work from there (which I think will be the case) then you just can't have both yours and the vanilla one and you'll have to go with -nm. Otherwise you can mod the .lnt.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  4. #4

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    It can be done, it was done in LOTR-TW which is on alexander.

  5. #5

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    My bad, sorry. Yes indeed, LotRTW has its own dump0000, in its own menu folder.
    Last edited by Aradan; 02-17-2008 at 17:44.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  6. #6

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    They make a copy of vanillas and overwrite the vanilla with their own though.

  7. #7

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    isnt that the opening movie youre talking about roman_man#3?
    i was talking about the looped movie clip that plays on the main menu, unless thats what you meant then disregard this

  8. #8

    Default Re: GUIDE: Specifics of Modding Alexander - TW

    Quote Originally Posted by Aradan View Post
    For example:
    Code:
    faction	egypt, trader mao
    ai_do_not_attack_faction gauls, scythia, pontus
    denari	20000
    The command is supposed to halt a faction from attacking other(s) until attacked, but afaik an attack can still happen, due to the hardcoded mechanism the AI uses to choose enemies...
    It still happens and it happens a lot. This code is useless.
    Respectfully,

    Hoginator01

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